I have a lot to say about this, the whole game is phenomenal, so bear with me here. (feel free to skim over this unformatted mess of rambling.)
Starting with some negatives (Don't focus on these they're tiny, tiny needles in a really good haystack!):
I found that the dialogue was too slow (which may have been frame dependant, my machine was a little stutter-y even in performance mode so I can totally see this being my issue, really sorry if it is just a me problem) which leads me to say that I didn't like how the dialogue completely skipped the rest of the line when clicking to forward the text which annoyed me a little when paired with the text speed. The next thing is definitely a me problem, I really dislike seeing default engine fonts in games because it takes away some immersion, I noticed the default label font on the cards in the shop and the score/round 7 segment display labels. I also felt a bit nauseous in the shop when I would repeatedly inspect and compare dice (I also found that sometimes the cards would make the camera do a full 360, which might be linked to the randomised rotation(?) in the nodes for the nice visual slight scatter effect, I think it's just an annoying node/animation rotation thing, I've had it before and I don't know how to fix it tbh :/)
I apologize for saying the above because none of those things fully impacted my enjoyment, I really love this entry. So onto everything I thought was really good!
The first thing I noticed was the detail in the title where it had a sort of wooden plank background which hammered in the idea of SHIPS and the game table, which I thought was a neat detail. Then I want to mention that the subtle wave/wiggle in the dialogue was really cool and made it feel like the words were rocking with the ship. I found that the shadow person has a really. really. great shader with that mystery smoke and outline sort of effect around them, I also really liked the personality in literally everything, such as the dialogue with "Man, It's real hard to take you seriously when you're playing it up with words like 'henceforth'" and also on the reversal card "You have Scrambled Ships, it came free with your Game Box." referencing the Uno 360 incident (and more cards) There's also the voice acting on the round display with it's subtle radio-ish sound to it, which was really cool. There's also the visuals, the whole thing feels ethereal, like the end of run screen being a little ominous and really cool, or like how you can see the huge dice from the menu actually floating by the ship during gameplay which sold their scale really well, the windows had a really nice mix of reflected color on their edges too which looked amazing to me. The ability to mess around with the coins and actually visually see them (as opposed to a counter) was really thoughtful to have and added a bit of depth to the game imo. You also put a TON of effort into all of the art and models and general textures, I can't respect them enough. They all feel precise, intentional and clear, especially with the cards hand-drawn aesthetic similar to a real homemade not-sold-in-stores sort of board game. Another thing is the noise(?) scrolling across the back of the dice information text which really felt like almost cartoonish waves, adding to the whole style really well. I think the audio design in this is really good in general, like the text-forwarding SFX felt like something out of a silent hill menu, giving a bit of unease with the calm but uncertain music in the background, there's also the SFX that plays in the menu that sounds like the scratching of a pencil on paper which created a feeling of charting something at sea or using a map. I thought the mechanic of only being able to choose what you get for the points once per round (like not being able to note down "four-of-a-kind" twice) really interesting when compared to something like balatro where you milk specific combos, I like how this game completely turns that whole idea on it's head and forces slower methodical approaches with genuine thinking, and it even brings in the feel of actually sitting down with a pen and paper as you can't re-use the same score sheet over and over in real life.
This is so unbelievably good, every little thing comes together so damn well. This is a whole team's level of dedication, just by you (I assume, by the lack of other developer's names in the submission)
TLDR: It's really good, Brilliant Work!