This is hilarious! I love the freedom to make ridiculous movies. Super fun concept! If you get a chance, I’d really appreciate it if you could check out my game and leave a rating too :)
Kiba192007
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Really interesting concept! I loved the mindscape idea and how the timer adds tension right from the start. The art and music work really well together to create a unique atmosphere.
I ran into some lag, but it didn’t stop me from enjoying the experience. Great job overall! If you get a chance, I’d really appreciate it if you could check out my game too and leave some feedback.
Really cool game! I loved the creature designs and the atmosphere—it really draws you in. The lighting and animation are fantastic and give the game a lot of personality.
Gameplay felt a bit tricky at first, but once you get the hang of managing lantern fuel and exploring, it’s very engaging. Some bugs popped up for me too, but they didn’t stop me from enjoying it.
Great job overall! If you get a chance, I’d really appreciate it if you could check out my game too and leave some feedback.
Really cool idea, I like how everything revolves around the inventory, it makes you think differently compared to other roguelikes
The item variety and synergies make runs pretty fun and addictive once it clicks
Nice job on this, I left a rating. If you get a chance check out my game too, I’d really appreciate it if you could rate it and tell me what you think
Really fun game, I like the whole idea of getting a new build when you die, it makes each run feel different and keeps things interesting
The combat feels good and experimenting with items and synergies is pretty satisfying
Overall solid concept and execution. I left a rating, if you get a chance check out my game too, I’d really appreciate it if you could rate it and tell me what you think
Really nice cozy vibe, I liked the characters and the whole story direction, it feels very charming overall. The artstyle is great too, it gives the game a lot of personality
Gameplay is simple but works well for the kind of experience you're going for
Nice job on this, I left a rating. If you get a chance check out my game too, I’d really appreciate it if you could rate it and tell me what you think
Really cool game, the hand-drawn style gives it a lot of charm and makes it stand out instantly. The fast-paced minigames are fun once you get the hang of them
Some were a bit confusing at first, but that kinda adds to the chaos in a good way
Great job overall, if you get a chance check out my game too, I’d really appreciate a rating and some feedback
The art style is honestly insane, the whole clay look gives it so much personality, it really stands out from everything else
Platforming feels satisfying and some sections are pretty challenging in a good way. I did notice it can get a bit frustrating at times, but it makes it more rewarding when you get through it
Really solid game overall. If you get a chance, check out mine too, I’d really appreciate a rating and some feedback
Really cool concept, I love how the two stories connect and build into each other, especially the rat part, that was a nice payoff
Didn’t expect to enjoy both the VN and platforming parts this much, they actually work really well together. Also the attention to detail is great
Overall really solid and creative game. If you get a chance, check out my game too, I’d really appreciate a rating and some feedback
Really fun game, the WarioWare-style minigames work great and the variety keeps it interesting. The art and audio are super clean too, everything feels really polished
Only thing I felt was a bit of waiting between games, but overall I had a great time playing it
Nice job on this one, if you get a chance check out my game too, I’d really appreciate a rating and some feedback
Honestly one of the most polished games I’ve played in the jam. The movement feels super smooth and the whole “breaking out of yourself” mechanic is such a cool idea, really fun to play around with
Levels keep things fresh and the overall vibe + dialogue give it a lot of personality
Only thing I noticed was the camera acting weird sometimes, but nothing too serious
Really solid game, I can see this doing really well. If you get a chance, check out my game too, I’d really appreciate it if you could rate it and leave some feedback
Really fun gameplay loop, I like how each station feels like a small challenge that keeps you engaged. The whole system of choosing between lasso kills for health and gun kills for resources is actually a really cool idea, it adds a nice layer of decision making
The game can get pretty challenging, but in a good way that makes you want to keep improving. Maybe having some control remapping or clearer options would make it more accessible for everyone
Overall really solid entry with a unique twist, I’d love to see this expanded further. If you get a chance, check out my game too, I’d really appreciate your feedback
https://itch.io/jam/bad-ideas-game-jam-2026/rate/4378292 here you have it! quite strange
Wow, this game is brilliant! The mechanics are super clever, especially how the portals and quantum objects make you think in completely new ways. It really nails the “outside the box” theme, both literally and figuratively.
I loved how seamless the puzzles feel—the flow keeps you engaged without ever feeling repetitive. The visuals and audio also do a great job of supporting the experience.
Only tiny nitpick: a few puzzles took me a while to wrap my head around, but that’s also part of the fun!
Really solid work, and I can totally see this standing out in the jam. Definitely a game I’ll be thinking about even after finishing it.
This is honestly one of the most polished entries I’ve played so far. The movement feels great and all the mechanics (especially the whole “breaking out of yourself” idea) are really creative and well executed
I really liked how each level introduces something new, it kept the gameplay fresh the whole time. The dialogue and overall tone also add a lot of personality, which makes it stand out even more
Only small thing I noticed was some camera weirdness at times, but nothing that really took away from the experience
Super solid game overall, I can definitely see this placing high. If you get a chance, check out my game too, I’d love to hear your thoughts
Really cool mechanic, the wall merging idea is super unique and actually feels great to use. It adds a nice layer of strategy, especially when planning movement around enemies
The gameplay is smooth and engaging, though I did find myself wishing for a bit more visibility or information when coming out of walls, just to plan better and avoid getting caught instantly
Overall really solid entry with a strong concept, I’d love to see this expanded further. If you get a chance, check out my game too, I’d really appreciate your feedback
Really creative take on the theme, the whole idea of literally stepping “offscreen” is super clever and feels great once you start using it properly. There were a few moments where I got stuck, then remembered the mechanic and felt like a genius for figuring it out
The controls feel solid and the stealth gameplay works well, though I did find it a bit hard to keep track of positioning outside the screen sometimes. Maybe a bit more visual guidance could help with planning
Overall really fun concept and execution, I’d love to see this expanded further. If you get a chance, check out my game too, I’d really appreciate your feedback
Really interesting concept, the whole idea of exploring the character’s mind and stepping outside the “comfort box” is super well done. The art and music carry a really strong atmosphere, it actually made me want to keep pushing even when I was getting destroyed
The combat system is fun (parries feel great), but yeah some of the difficulty spikes felt a bit rough at times. Still, it didn’t take away from the experience, just made it a bit more intense than expected
If you get a chance, check out my game too, I’d love to hear your thoughts
Short but really fun experience, the humor lands really well and the whole “escaping the cubicle” idea is super relatable. The staple gun is honestly the highlight, it feels way more satisfying than it should
The pacing works great for a jam game, though I’d definitely love to see more content or maybe a bit more progression if you expand it. Also some better audio balance/settings could make it even smoother
If you get a chance, check out my game too, I’d love to hear what you think
Really fun boss fights, the movement and weapon combos feel great once you get into it. I especially liked how everything flows during fights, it gets pretty intense. Some more hit feedback would make it even better, but overall really solid entry. If you get a chance, check out my game too, I’d love to hear your thought
This game has so much personality, I didn’t expect it to go that hard. The humor and cutscenes were actually really well done and it kept surprising me the whole time. Definitely one of the most memorable entries I’ve played so far. If you get a chance, check out my game too, I’d love to hear what you think
Really cool idea mixing boxing with a deck builder, didn’t expect that at all. The concept has a lot of potential and I liked the overall vibe. I think with a bit more depth in the strategy it could be really strong. If you get a chance, check out my game too, I’d love to hear your thoughts and get some feedback from you
Just played your game and the concept is honestly really fun and original, boxing people out of a box is such a weird idea but it works
I liked how the punches feel different and the overall vibe is pretty funny. It does feel like it could use a bit more depth or clarity in how to beat some enemies, but I enjoyed it
Nice job overall
I’m also in the jam, so if you get a chance to check my game I’d appreciate it
Just played your game and the movement + core loop feel really satisfying, it’s honestly super addictive
Breaking boxes and chaining runs feels great, and the overall polish is impressive for a jam. I did feel like it could use a bit more progression or variety over time, but what’s there is already really solid
Definitely one of those games I could see turning into a full release
I’m also in the jam, so if you get a chance to try my game I’d love to hear your thoughts
Just played your game and honestly it’s crazy how polished it feels for a jam
The whole concept of delivering packages in a zombie apocalypse is super fun and original, and the art + presentation really stand out. You can tell a lot of work went into this
I did struggle a bit early on with movement and upgrades, but overall it’s a really solid experience
I’m also in the jam, so if you get a chance to check out my game I’d really appreciate your thoughts
Hey, I tried your game and I really like the idea and setting, escaping as a star is a cool concept
The visuals and effects, especially the death effect, look really nice. Movement felt a bit tricky to get used to at times, but I can see what you’re going for with the physics
Nice work overall, especially as a solo project
I’m also in the jam, so if you get a chance to check my game I’d love to hear your thoughts
Hey, I tried your game and it was a really fun and weird experience in a good way
The whole absurd humor and story kept me going, I genuinely wanted to see what would happen next. Movement felt a bit tricky at times, but it kind of fits the chaotic vibe you’re going for
Nice work overall, it definitely stands out
I’m also in the jam, so if you get a chance to check my game I’d love to hear your thoughts
Hey, I tried your game and it’s honestly really impressive, it feels super polished for a jam
The whole idea of going in and out of boxes and how that evolves into puzzles is really well done, it kept surprising me. The art style and animations are also really charming, especially the overall vibe of the game
Some transitions felt a bit slow at times, but overall it’s a really solid experience
Great work, this one definitely stands out
I’m also in the jam, so if you get a chance to check my game I’d love to hear your thoughts
Hey, I tried your game and it’s actually really fun in that frustrating rage-game kind of way
The idea works really well and I had a few moments where I almost had it and then messed it up, which made it even more addictive. The physics felt a bit rough at times, but it kind of adds to the chaos
Nice work overall, it’s a fun concept
I’m also in the jam, so if you get a chance to check my game I’d love to hear your thoughts
Hey, I tried your game and the art style and world really stood out to me, it feels super polished for a jam
I liked the whole king and servant dynamic, it gives the battles more meaning. It did take me a bit to fully understand what was going on at times, but once it started to click it felt more rewarding
Nice work overall, it’s a really cool concept
I’m also in the jam, so if you get a chance to check my game I’d love to hear your thoughts


