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EZJCat2

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A member registered Jan 02, 2025 · View creator page →

Creator of

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thanks for playing!! turning off the backgrounds should fix the lag on web, not sure what caused the audio to be crunchy though. Glad you enjoyed ^^

Turning off backgrounds should help with web lag

I’m glad it fixed your marriage, that’s great!

Thank you so much! There is a sound effect for when you hit the boss/get hit, but i guess i made it too quiet, which definitely sucks. I had some systems that I made for hit feedback but didn’t use them because they looked bad and never got time to come back to it unfortunately 

Hell yeah! Can't wait to play the updated version ^^

Genuinely such an amazing game. It hits that balatro addiction just right. I will be returning to this game once rating ends and playing just because it's so fun. The story also hits really, REALLY hard. I almost cried. The only thing I can say is I wish there was more content lol

Incredible job!!!

I've been looking forward to playing this one, and it was really really good! The music was very nice, the art was awesome, and the gameplay was really fun. Like other people have said, the controls are a bit hard to get used to. Most people are used to jumping with space, so making jump W and space dash was challenging to get the hang of. The direction the bombs got thrown in felt a bit inconsistent sometimes - i'd try to throw them up, so that I could hit two at once with the ultradash, but often times one of them would go to the right. I think there's a way to cancel the dash, as I saw you do it in the video pitch, but that wasn't explained in the tutorial, and I wasn't able to use it in my playthrough. I think the designs of the bosses were all very cool. The first boss was very simple and easy, just letting me get used to the controls, which was nice. However, when I died to it, it put me back at the start of the seemingly unskippable tutorial, which wassn't great. I loved the visual design of the second boss, and the attack where you have to dash through the specific part of the attack was cool. It was pretty easy, but i loved the design. The third boss was really awesome. I loved how, instead of attacking the boss directly, you're forced to engage with the dash to break projectiles mechanic. I think this boss was definitely the hardest, just due to the amount of projectiles that you couldn't dash through. I think it would have been easier if I had realized you could cancel the dash. The fourth boss was really fun too, I love how it starts seeming incredibly easy, and then you slowly introduce new variables to the enviornment that make it more challenging, building off of the same attack rather than making more. Also, the game didn't scale up when I went to fullscreen unfortunately, not a big deal but it would have been nice if it had. I also think you're supposed to have an exe file in submissions for this jam, which I don't believe you had. Overall though, really really fun game, great work!! I'd love to see an updated version of this with more content and smoother controls later on as well.

Hell yeah, i’m happy you enjoyed! I originally was planing to make a third boss, the god of time (which is referenced in the intro cutscene btw!), but ended up completely running out of time, i had to make the second boss in four hours lol

I love the hammer secondary so much it’s so fun

WE LOVE WARPED PIXELATED FRACTAL NOISE SHADER

Thank you so much for playing! I’m really glad I balanced the boss fights well, before the jam closed i was worried about them being too easy from feedback from some of my playtesters, but decided against changing it which I think was a good choice lol. I agree about the hit feedback, I wish I had put some time aside to add it

Amazing game, especially for your first one ever! The art is genuinely amazing, and the music was very nice. The puzzles were fun, and moving the boxes felt really good. Sometimes the boxes were really hard to grab, which definitely hurt the game a lot as when you can grab them it feels great. I think the decision of tweening the cursor to your mouse position rather than just having it go directly there wasn’t amazing. I liked how it felt when moving boxes, but at other times it felt weird when I wasn’t moving them (really only an issue in the title screen). The game didn’t scale based on window size unfortunately, so playing in fullscreen isn’t great, but I know you didn’t have time to change that. I think you could have let the player move at the sprinting speed by default, and just removed the sprint option entirely. There’s no reason ever not to sprint, so making players hold a button isn’t necessary. The itch page uses your stunning artwork as well, and therefore looks absolutely amazing. Overall, amazing job!!

This game is genuinely so amazing. Usually I write a whole lot of feedback but this game was genuinely so good that there’s not much you could improve. That said, finding the locations and witnesses in the box was a bit difficult, and it might have been better if there was some sort of menu or something for it. I also wasn’t able to make it past the third case without crashing unfortunately, which sucks a lot because this game is so good. I haven’t heard of anyone else having issues with crashing so it’s probably just me for some reason, and obviously I won’t change my rating based on it. Amazing work!! Hopefully I can get it to not crash so I can play through all of it after the jam.

Thank you for playing! yeah the hammer is really fun i love flinging myself around with it lol

yeah i’m really wishing I had added more hit feedback right now, i even had some systems for it but i thought it looked bad and was gonna come back to it later and never did

oh shoot sorry about that! i must have accidentally clicked the post button a second time

Thank you!!

There actually is sound when you hit the boss, I guess it was maybe too quiet? it seemed fine to me during development though. And yeah the second boss was heavily inspired by empress of light lol. I wish I had made the UI smaller too yeah. Thanks for playing!!

hehe yeah hammer is really fun

Amazing job with this game, I had a lot of fun with it. The music was absolutely outstanding, amazing job with that. I really enjoyed the complete randomness of the hodgepodge levels, there was a lot of funny stuff there, and the boss fight at the end of them was REALLY good. I think the movement could be a little bit less floaty - make the player move up slower when they jump and then fall a bit faster, and make the horizontal movement a bit less slippery (it doesn't have to be zero sliding, you should just tone it down a lot).  The first level was significantly more difficult than the others, because you don't have the crossbow in it. After getting the crossbow, most enemies became trivial, and the only difficulty was the dead guys. I really like the choice of making the dead guys immune to arrows, but the way they can corner you entirely doesn't feel great. Adding knockback to the sword swing would help with that a lot. I also think you could consider lowering the damage of the arrows slightly, and speeding up the sword. To stop infinite spam parrying when speeding up the sword, you could make the animation faster and the parry window smaller. Making the sword kill enemies that much faster than the bow would really incentivize the player to use it against more than the dead guys. The wizard boss had a bit too much health, and the falling section after it was a bit long, but the music in the falling section was FIRE. You might want to consider making the falling section a bit more difficult and introduce more mechanics to it, while also making the player respawn there if they die so you dont have to redo the wizard boss, so that we can still enjoy the banging soundtrack while also not spending too long in the falling section.

Great work on this game, I'm happy I could play it!

Amazing game! I love how you added new and interesting mechanics on top of the classic gameplay. At first, I thought the bombs and invisible blocks were going to be helpful, but they ended up hurting me most of the time, leading to me playing around them - this is not a bad thing! It was cool to decide *where* i wan't the bomb to go off, and to minimize the amount of blocks destroyed by the invisible block. The water and gravel were really cool, i wish they weren't gone between the level they were introduced and the final level though. I liked the half blocks, tough it took me a minute to understand what they were doing. The dialogue was a bit slow, which was fine because I could make it instantly finish by clicking, but it would have been nice if it was faster. The font was also difficult to read, I think using a higher resolution font would have been fine in this case. You could maybe scale the text up a bit if you still want to keep the same pixel size for everything. The music was really nice, and didn't get to a point where i felt it was repetitive. I think the block you move with your mouse was a bit weird. It's a cool idea, but it breaks up your gameplay a bit. Usually I'm just moving the blocks with my keyboard, and the sudden switch to needing to use my mouse is a bit jarring. The levels also felt really long. I often was waiting for a block to appear, sometimes for over five minutes. I think a system where you're guaranteed to get the block you need after a certain number of blocks would help with this. The pitch was pretty good, I really liked when your glasses suddenly changed. The stretching on the YOUTUBE at the end was also quite funny. Overall great job, I'm glad I could play your game!!

Downloaded but the buttons in the menu aren't working ;-;

It might be a linux issue, I'll try playing on windows when i can ^^

thanks for playing! I'm glad you enjoyed ^^

thank you! ^^

yeah haha that video inspired this game heavily 

I’m glad you enjoyed! terraria style combat is always fun I wish we had more games with it

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honestly I was worried about the game being too easy from feedback that i got from other people playing, seems like it’s good that i didn’t make it harder though lol 

thank you for playing!

yeah it definitely could have used more hit feedback, i ran out of time unfortunately. Thanks for playing!

thank you so much!! I’ve been wanting to make a game based on the solarpunk video for a while now, and finally actually did it lol. I’m glad you enjoyed! and i’ll add your game to the list to play as well ^^

7 days remain.

cinema

Genuinely such a beautiful game. The music is AMAZING. I felt like I wanted to cry the entire time. This is SO WELL DONE. AMAZING JOB TO EVERYBODY ON THE TEAM!!!!

I'm dead serious that this is the best in the jam. It is perfectly balanced, feels amazing, fun as hell, everything about your game is pure peak. Great work!

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This is the best game in the jam. Genuienely everything was amazing. I have zero complaints with this game, so we're gonna have to get a tad nitpicky here. It wasn't explained well what counts as a thrust attack, and I never ended up using that mechanic outside of the boss made to teach the mechanic. This is fine, but it could use a little more elaboration if made into a full game. Also, for colorblind people having an option to change the bash icon or color would be great. While the game felt very responsive with sound on, deaf people can't hear that (which I simulated by muting the tab), and so some extra visual juice when parrying might be helpful. Also apparently muting the tab and unmuting it brings the ambiance back from the dead which is interesting. One last thing is that the finisher attack would feel even better if you juiced it up a bit with screenshake or particles or something. It already releases allllll the dopamine from finally beating that really hard boss, but the extra juice might make it just that much better.

AMAZING WORK!! YOU DID SO GOOD AND I HAVE A HARD TIME BELIEVING THIS IS YOUR FIRST JAM

tysm! :D

Gonna be honest, I didn't finish this game. I plan to come back to it later, but currently being unable to fullscreen my game is screwing with my head too much. From what I saw, it was really well made, and I am excited to play more soon, probably after the judging period ends. Amazing work!!

This game is WONDERFUL. The music is PEAK, the art is BEAUTIFUL, and the combat is so fun. If this game doesn't win #1 overall im gonna genuinely be sad its SO. GOOD.

Very very good game. Had a few issues with the puzzles due to unclear stuff such as X (green circle) making me think something times thhe green number instead the amount of green numbers. The music and sound design was great, though the sound effects on the paper was a BIT loud. Story was amazing, Great work!!

Tysm :D

Very good game! I decided to play it cause I loved the name, and the gameplay was awesome. Amazing job!!!