7 days remain.
EZJCat2
Creator of
Recent community posts
This is the best game in the jam. Genuienely everything was amazing. I have zero complaints with this game, so we're gonna have to get a tad nitpicky here. It wasn't explained well what counts as a thrust attack, and I never ended up using that mechanic outside of the boss made to teach the mechanic. This is fine, but it could use a little more elaboration if made into a full game. Also, for colorblind people having an option to change the bash icon or color would be great. While the game felt very responsive with sound on, deaf people can't hear that (which I simulated by muting the tab), and so some extra visual juice when parrying might be helpful. Also apparently muting the tab and unmuting it brings the ambiance back from the dead which is interesting. One last thing is that the finisher attack would feel even better if you juiced it up a bit with screenshake or particles or something. It already releases allllll the dopamine from finally beating that really hard boss, but the extra juice might make it just that much better.
AMAZING WORK!! YOU DID SO GOOD AND I HAVE A HARD TIME BELIEVING THIS IS YOUR FIRST JAM
Very very good game. Had a few issues with the puzzles due to unclear stuff such as X (green circle) making me think something times thhe green number instead the amount of green numbers. The music and sound design was great, though the sound effects on the paper was a BIT loud. Story was amazing, Great work!!
This game is probably the most ambitious one in the jam. 3D game with amazing animations and sound effects, MULTIPLAYER??, CHARACTER CUSTOMIZATION??, and awesome platforming. I did a silly and learned that spamming space when doing a ledge grab gives me more height, and used this combined with the ability to stop my momentum and move forward in midair by attacking to get to places I shouldn't have. I ended up getting the upgrade for the wallcling before getting the actual wallcling which was really funny. The combat felt a little unfair, and could have used some tuning, but it was REALLY funny to go flying whenever getting hit by a tiny lil crab guy. Amazing work on this, would love to see it as a full game. I cannot comprehend how you did this in 10 days, you're genuinely insane.
This game is really cool! I really liked the idea of the sword not being a weapon. I ended up unable to finish this game, because the furthher I progressed, the more i lagged, which really sucked because I wanted to see how it ended. The movement felt a little slippery, but I think that was intentional. I also got a jump with coyote time that was a little after the point where I would have expected coyote time to have ended, but there's no time to fine tune that for a jam. There were a lot of jumps where I ALMOST made it up the ledge, but didn't, and had to wait for a ledge grab. This didn't feel great, but my game was running REALLY slowly so this took like two seconds, it probably would have been less annoying without the lag I was experiencing. Amazing work this this game, I wish I could have finished it!
I like this game's idea quite well, and it was executed pretty well too. I personally don't enjoy tower defense games, but I know a lot of people do. The experience here was pretty good, however towers having collision combined with not being able to destroy towers made it a bit hard to get around if I placed too many towers. I also think the tower placement system would have benefitted by using mouse position instead of player position. The gameplay loop of collecting stars to power your towers is cool, but sometimes I accidentally put a star into the wrong tower due to the system. Also due to tower collision it was sometimes a bit annoying to collect stars. Implementing a way to interact with the tower to give it stars instead of automatically depositing them would be nice. Amazing work on this game, you should be proud of yourself!
