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EZJCat2

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A member registered Jan 02, 2025 · View creator page →

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7 days remain.

cinema

Genuinely such a beautiful game. The music is AMAZING. I felt like I wanted to cry the entire time. This is SO WELL DONE. AMAZING JOB TO EVERYBODY ON THE TEAM!!!!

I'm dead serious that this is the best in the jam. It is perfectly balanced, feels amazing, fun as hell, everything about your game is pure peak. Great work!

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This is the best game in the jam. Genuienely everything was amazing. I have zero complaints with this game, so we're gonna have to get a tad nitpicky here. It wasn't explained well what counts as a thrust attack, and I never ended up using that mechanic outside of the boss made to teach the mechanic. This is fine, but it could use a little more elaboration if made into a full game. Also, for colorblind people having an option to change the bash icon or color would be great. While the game felt very responsive with sound on, deaf people can't hear that (which I simulated by muting the tab), and so some extra visual juice when parrying might be helpful. Also apparently muting the tab and unmuting it brings the ambiance back from the dead which is interesting. One last thing is that the finisher attack would feel even better if you juiced it up a bit with screenshake or particles or something. It already releases allllll the dopamine from finally beating that really hard boss, but the extra juice might make it just that much better.

AMAZING WORK!! YOU DID SO GOOD AND I HAVE A HARD TIME BELIEVING THIS IS YOUR FIRST JAM

tysm! :D

Gonna be honest, I didn't finish this game. I plan to come back to it later, but currently being unable to fullscreen my game is screwing with my head too much. From what I saw, it was really well made, and I am excited to play more soon, probably after the judging period ends. Amazing work!!

This game is WONDERFUL. The music is PEAK, the art is BEAUTIFUL, and the combat is so fun. If this game doesn't win #1 overall im gonna genuinely be sad its SO. GOOD.

Very very good game. Had a few issues with the puzzles due to unclear stuff such as X (green circle) making me think something times thhe green number instead the amount of green numbers. The music and sound design was great, though the sound effects on the paper was a BIT loud. Story was amazing, Great work!!

Tysm :D

Very good game! I decided to play it cause I loved the name, and the gameplay was awesome. Amazing job!!!

This game is probably the most ambitious one in the jam. 3D game with amazing animations and sound effects, MULTIPLAYER??, CHARACTER CUSTOMIZATION??, and awesome platforming. I did a silly and learned that spamming space when doing a ledge grab gives me more height, and used this combined with the ability to stop my momentum and move forward in midair by attacking to get to places I shouldn't have. I ended up getting the upgrade for the wallcling before getting the actual wallcling which was really funny. The combat felt a little unfair, and could have used some tuning, but it was REALLY funny to go flying whenever getting hit by a tiny lil crab guy. Amazing work on this, would love to see it as a full game. I cannot comprehend how you did this in 10 days, you're genuinely insane.

Thank you so much! yeah i very much regret not implementing a dialogue skip feature lol

Yeah I wish I had implemented a way to speed up the dialogue

Thanks for playing! I do wish I had impemented a way to speed up the dialogue, that's the number one complaint lol

I don’t plan to continue working on this project, but I may end up throwing those together at some point cause it shouldn’t be too difficult

Bow does have a secondary, if you hold it you go slower and it starts rapidly shooting arrows. The lasers hitting that fast was intentional, but I suppose I could have slowed them down and increased the damage instead.

I chose the name because people kept comparing my sprites to geometry dash and someone was trynna get me to name it dash bash, glad you enjoyed it!

ah that makes sense. Amazing work, you did really good!

This game is SO GOOD. I loved the combat so much, and I wish you had been able to fix the crash before the jam ended because I would LOVE to play more of this. AMAZING work!!

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This game is really cool! I really liked the idea of the sword not being a weapon. I ended up unable to finish this game, because the furthher I progressed, the more i lagged, which really sucked because I wanted to see how it ended. The movement felt a little slippery, but I think that was intentional. I also got a jump with coyote time that was a little after the point where I would have expected coyote time to have ended, but there's no time to fine tune that for a jam. There were a lot of jumps where I ALMOST made it up the ledge, but didn't, and had to wait for a ledge grab. This didn't feel great, but my game was running REALLY slowly so this took like two seconds, it probably would have been less annoying without the lag I was experiencing. Amazing work this this game, I wish I could have finished it!

I like this game's idea quite well, and it was executed pretty well too. I personally don't enjoy tower defense games, but I know a lot of people do. The experience here was pretty good, however towers having collision combined with not being able to destroy towers made it a bit hard to get around if I placed too many towers. I also think the tower placement system would have benefitted by using mouse position instead of player position. The gameplay loop of collecting stars to power your towers is cool, but sometimes I accidentally put a star into the wrong tower due to the system. Also due to tower collision it was sometimes a bit annoying to collect stars. Implementing a way to interact with the tower to give it stars instead of automatically depositing them would be nice. Amazing work on this game, you should be proud of yourself!

ohhh i haven't seen that bug before sorry that happened

Very happy to hear it felt like terraria, that was exactly the intention with my combat

I completely agree with you about the camera, I didn’t have time to tinker with it though unfortunately 

This game is really amazing, loved the idea and presentation. I absolutely laughed multiple times. Great work!

Yeah i’ve had a few complaints about not being able to skip dialogue, i should have done that probably

when I found out i could make itch say run bad spaghetti code I knew what I had to do 

I deliberately chose not to add iframes because most of the attacks were balanced around not being able to simply dash through them. Glad you enjoyed the game!

we love cheesable bosses

Thank you so much! I’m glad you enjoyed the character I wrote, I loved them so much

Thank you! glad you enjoyed it :D

Thank you!!

Thank you! yes, terraria was a big inspiration

you're able to press R to reset the level but I don't know if the dev said that anywhere

Very very fun! The inclusion of a high score leaderboard in a jam game is really cool!

This game was really funny and creative. Didn't do all endings but this was absolute peak thank you

Didn't really understand the game at first, and its a LITTLE bit buggy, but the concept is really cool and I had fun with it! great work!

Really amazing job! Had some issues with the audio, but i'm pretty sure that's the engine's fault. The gameplay was awesome and i LOVE the little guy showing your progress.

This game is REALLY REALLY good!! I would genuinely love a full release on steam. Amazing work!