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EZJCat2

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A member registered Jan 02, 2025 · View creator page →

Creator of

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Thank you for the detailed feedback I love getting detailed feedback

I definitely agree about knowing what the enemy can do, I'm not sure exactly how I want to implement it yet but it definitely needs something more than the enemy just doing things lol

And yeah I'm now working on a full version I had a lot of fun making this prototype :3

I, too, want to see this as a full game. Wish me luck :3

Finally someone mentions the shop text! I was in call with a friend and he was like "what if you made that text change every time you enter the shop like minecraft flavor text" and I was in crunch time but I did it anyway and it only took like five minutes and I love it :3

More development is planned, I think the idea is really cool :3

It’s like a normal deckbuilder except you have a gun so it’s actually better

Yeah I definitely wanted to make more enemies, as it is they just scale and gain some abilities over time. The shop loading takes a while because otherwise it would crash the game due to me writing horrible code for jam reasons, I completely agree that it sucks lol

yeah i’m gonna be restarting from scratch because the code sucks and making this a much more complete experience because I love the concept 

also sorry you have to wait for a second (it’s actually three) i did that because my code sucks and if i don’t do that the game crashes

I love the bullet rotation mechanic too i think it’s so fun to figure out the optimal way to place them

I’m glad you enjoyed :3

Thank you so much for the feedback, you’re right that I’m aware of most of the issues already, I’m glad you still enjoyed despite the abysmal balancing though :3

you’re allowed to edit the itch page whenever you want, just not the actual game files

First of all the art is BEAUTIFUL. Probably the best art I've seen in this jam so far. I think I have a skill issue because I can't get any of the endings other than the 1 star review one despite trying a lot of times lol
The circle sometimes felt like it just ignored me drawing it and did nothing? It might need some work to feel more consistent. Throwing things into the pot definitely takes too long, I wish there was a way to do that faster. Overall great work, this game was really cool!

I love the little faces on the planets so much. It took me a second to figure out exactly what the objective was but once I did it was fun. My highest score was around 60,000 which probably is low but i have a skill issue. It wasn't really clear what makes the saber shorter, is it my health bar? Also having more of an indication when I get would be nice. I really enjoyed this game, great work!!

the mechanics in this game are really creative I love it. Using one button to both attack and to move is cool. I kinda wish there was an endless mode I'd definitely play for a lot longer lol 
The artstyle looks very nice despite being simple, the little guys are extremely serious I love them.

I love the artstyle of this game everything is so pretty. The sound design is also very nice. Like other people have said, a speed upgrade would be great. I never found myself buying the teleportation orb because I didn't need it for anything and it seemed that using that money for upgrades instead would benefit me more. The way the core flashes could cause problems for photosensitive people, you might want to add a warning in the game's description. The robot guy you play as is so sill- ahem I mean serious and I love them so much.

holding two swords and rapidly spinning is exrtremely serious, love to see it. The mechanic of avoiding getting dizzy while also clicking with the right timing is cool. When I got dizzy it seemed like I was invulnerable though? that might have been a bug. Getting dizzy didn't really punish me very much due to it. Pretty fun game and extremely serious great work.

Okay wow I am very impressed by this game. The fact that you managed to make this in one week is crazy. I really like the mechanic of rotating the world, using it to fly was especially fun. It was really difficult to control a lot of the time though. I love how serious you look after slapping all 14 stickers on yourself, this game is very serious, just what i love to see.

Pretty cool game, one thing I'd suggest is making it more clear when you need a gem to keep flying, there didn't seem to be an indicator of that anywhere.

Yeah I would have loved to polish this up a lot. I made this in around 4 days due to work and deltarune chapter 5 getting in the way so its definitely not where I hoped it would be but I still really like the core gameplay. 

The intro was so good I loved that so much. The claps lasting for an increasingly small amount of time was really funny. The gameplay itself was alright. It was a bit hard to control and i didn't really know what I was doing but the voice lines saying what i was doing were silly i mean very serious. I think this game would be extremely serious if the controls were more polished and easier to use.

Really enjoyed this! The sound design was very nice, and the combat was really fun despite being simple. I wish there was an endless mode, I would have played for a good while if there was.

Wow. That was. That was really good. You did an amazing job this is definitely my favorite game in the jam so far. Everything about this game was so good I am in awe

First of all, I wish there was a volume slider. The music was way too quiet at the start and it was fire so I had to turn my computer volume up to 150%. I really liked the sound design, it was very good. The artstyle was also awesome. The game was really fun, I love how you have to dodge around enemies until you're facing the right way to shoot them. This game was also extremely serious, considering that you're shooting people. Very serious business. Great work.

This game was pretty cool. The music was nice, the sound effects could have used a bit of work, it would have been great to have a sound effect for hitting enemies. I like the 2.5d artstyle, though the camera was definitely a bit funky at times. The choice so add a stamina bar for attacks was strange. It didn't really add anything to the gameplay and just stopped me from attacking sometimes. I often got hit when hitting enemies due to the attack having zero knockback and locking me in place. The spin mechanic was fun to play with, I found that it keeps my vertical velocity when I use it so I could use it to jump higher. After beating the game the first time I went through and played it again with just the spin, using the height from it to reach the boss without the double jump. The roll was fun to use, especially in combination with the upwards movement from the spin. I didn't really find myself using the double jump all that much because I was using the spin upwards movement instead. I liked how the boss's attacks were telegraphed clearly, it was fun to fight once I learned to read it. I wish there was more of an incentive to fight enemies, as I just avoided them instead of fighting them. Some way to heal other than dying would be nice too. Overall, great work with this game, I had a lot of fun playing!

the ui definitely doesn’t match the artstyle yeah, it looked good enough so i just went with it despite how much it clashed. And yeah adding balatro type effects would be amazing I’ll definitely be doing that for a full version.

Thank you so much! I definitely want to polish up the gameplay a lot I just ended up running out of time as usually happens with game jams. I’m considering making this into a full game though because I really like the idea

YOUR TAKING TOO LONG is so unbalanced and i love it

Thank you, I’m glad you enjoyed!

thanks for playing!! turning off the backgrounds should fix the lag on web, not sure what caused the audio to be crunchy though. Glad you enjoyed ^^

Turning off backgrounds should help with web lag

I’m glad it fixed your marriage, that’s great!

Thank you so much! There is a sound effect for when you hit the boss/get hit, but i guess i made it too quiet, which definitely sucks. I had some systems that I made for hit feedback but didn’t use them because they looked bad and never got time to come back to it unfortunately 

Hell yeah! Can't wait to play the updated version ^^

Genuinely such an amazing game. It hits that balatro addiction just right. I will be returning to this game once rating ends and playing just because it's so fun. The story also hits really, REALLY hard. I almost cried. The only thing I can say is I wish there was more content lol

Incredible job!!!

I've been looking forward to playing this one, and it was really really good! The music was very nice, the art was awesome, and the gameplay was really fun. Like other people have said, the controls are a bit hard to get used to. Most people are used to jumping with space, so making jump W and space dash was challenging to get the hang of. The direction the bombs got thrown in felt a bit inconsistent sometimes - i'd try to throw them up, so that I could hit two at once with the ultradash, but often times one of them would go to the right. I think there's a way to cancel the dash, as I saw you do it in the video pitch, but that wasn't explained in the tutorial, and I wasn't able to use it in my playthrough. I think the designs of the bosses were all very cool. The first boss was very simple and easy, just letting me get used to the controls, which was nice. However, when I died to it, it put me back at the start of the seemingly unskippable tutorial, which wassn't great. I loved the visual design of the second boss, and the attack where you have to dash through the specific part of the attack was cool. It was pretty easy, but i loved the design. The third boss was really awesome. I loved how, instead of attacking the boss directly, you're forced to engage with the dash to break projectiles mechanic. I think this boss was definitely the hardest, just due to the amount of projectiles that you couldn't dash through. I think it would have been easier if I had realized you could cancel the dash. The fourth boss was really fun too, I love how it starts seeming incredibly easy, and then you slowly introduce new variables to the enviornment that make it more challenging, building off of the same attack rather than making more. Also, the game didn't scale up when I went to fullscreen unfortunately, not a big deal but it would have been nice if it had. I also think you're supposed to have an exe file in submissions for this jam, which I don't believe you had. Overall though, really really fun game, great work!! I'd love to see an updated version of this with more content and smoother controls later on as well.

Hell yeah, i’m happy you enjoyed! I originally was planing to make a third boss, the god of time (which is referenced in the intro cutscene btw!), but ended up completely running out of time, i had to make the second boss in four hours lol

I love the hammer secondary so much it’s so fun

WE LOVE WARPED PIXELATED FRACTAL NOISE SHADER

Thank you so much for playing! I’m really glad I balanced the boss fights well, before the jam closed i was worried about them being too easy from feedback from some of my playtesters, but decided against changing it which I think was a good choice lol. I agree about the hit feedback, I wish I had put some time aside to add it

Amazing game, especially for your first one ever! The art is genuinely amazing, and the music was very nice. The puzzles were fun, and moving the boxes felt really good. Sometimes the boxes were really hard to grab, which definitely hurt the game a lot as when you can grab them it feels great. I think the decision of tweening the cursor to your mouse position rather than just having it go directly there wasn’t amazing. I liked how it felt when moving boxes, but at other times it felt weird when I wasn’t moving them (really only an issue in the title screen). The game didn’t scale based on window size unfortunately, so playing in fullscreen isn’t great, but I know you didn’t have time to change that. I think you could have let the player move at the sprinting speed by default, and just removed the sprint option entirely. There’s no reason ever not to sprint, so making players hold a button isn’t necessary. The itch page uses your stunning artwork as well, and therefore looks absolutely amazing. Overall, amazing job!!