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I like this game's idea quite well, and it was executed pretty well too. I personally don't enjoy tower defense games, but I know a lot of people do. The experience here was pretty good, however towers having collision combined with not being able to destroy towers made it a bit hard to get around if I placed too many towers. I also think the tower placement system would have benefitted by using mouse position instead of player position. The gameplay loop of collecting stars to power your towers is cool, but sometimes I accidentally put a star into the wrong tower due to the system. Also due to tower collision it was sometimes a bit annoying to collect stars. Implementing a way to interact with the tower to give it stars instead of automatically depositing them would be nice. Amazing work on this game, you should be proud of yourself!

I ran into the tower collision too, if we had the time we would've implemented a time based degradation too - once the tower runs out of juice, a new timer starts that downgrades it into dust, whether it would be incremental or final is still tbd :D

As for the positioning; initially it was mouse based, but we wanted to keep the controls to mainly keyboard

ah that makes sense. Amazing work, you did really good!