The main brick was always inclined and slowly moves to the direction:

Also the first screen of the level 2 looks like a trap, please add a button just before the door.
Yes, one level restart later it was obviously.
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #3 | 4.043 | 4.043 |
| Overall | #3 | 3.978 | 3.978 |
| Graphics | #4 | 4.435 | 4.435 |
| Mood | #8 | 3.870 | 3.870 |
| Audio | #12 | 3.565 | 3.565 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
NSFW / mature / sensitive content
No NSFW / mature / sensitive content is present in this game.
The main brick was always inclined and slowly moves to the direction:

Also the first screen of the level 2 looks like a trap, please add a button just before the door.
Yes, one level restart later it was obviously.
Great game!
The mechanic is simple and yet it is well explored through the puzzles. It doesn't get frustrating and is really well polished (I am especially impressed by the details in the background art). The only thing that annoyed me a bit was a bug (?) that made my character move very slowly to the right when I wasn't pressing anything.
Anyways, great job :)
A game with incredibly polished mechanics and really well-designed levels. So far, it's easily one of my favorite entries in this jam. Well done!

Really really smart! Nice level design and the character art was very charming.
This is super polished! A really fun idea executed superbly, great job! I love the attention paid with the little facial expressions, the way the character moves, etc. Very nice!!! Some head scratchers in here too… (at least for me, hah!)
The art style is really nice and cohesive, too. Tasty tiles.
The puzzle really makes you think
but some are quite annoying with timing and placement. For example in marble levels.
I need to retry many times because I can't split merged block X"D
Other than that I think it's really well made game
So impressively polished and a fun clever idea! Nice one. The teleporters were a bit hard to see in the "non active" state, but that wasn't a big problem once I figured it out.
Good puzzles, I finished it all in minutes. The button and door could have some symbols or line connected to each other, so that it be more easy to tell which one opens which. And the player seems to be sliding a little bit while not moving.
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