Feels so great to play! Really smooth and stunningly simplistic. Great job!
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Shwing's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #2 | 4.057 | 4.057 |
| Fun Factor | #5 | 3.857 | 3.857 |
| Overall | #14 | 3.529 | 3.529 |
| Theme Implementation | #24 | 3.743 | 3.743 |
| Audio | #29 | 3.114 | 3.114 |
| Visuals | #35 | 3.514 | 3.514 |
| Special Object Implementation | #62 | 2.886 | 2.886 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Acquire the whistle, then use it to temporarily freeze falling blocks.
Comments
The minimal visuals and sound work really well here, and they made it a game I wanted to keep retrying.
Getting the whistle was tough at first, especially before I realized I could attach the rope and swing myself to build momentum.
I also really enjoyed the moments where I had to pause and think about what freezing something with the whistle would let me do
Nice minimalistic visuals. Core mechanic is also fun. Theme implementation seems a bit 'forced' but gameplay is smooth and good.
This is good. So good. You manage to take the theme and integrate it perfectly in a challenging game mechanic. The phisics and collisions are smooth, the music is just right and the concept is on point. I rage quit though. I'll try again tomorrow.
A hard game but really fun! The mechanics are fun and the gameplay is smooth, it is really satisfying to play!
Great game! I loved building momentum while Shwinging felt super satisfying and fun.
Cool game, "freeze " was really well implemented. Swinging feels really fluid and natural. My only complaint would be sometimes getting stuck when your arc touches a wall. Overall, it's a fun and well made game. :>)
Peak. Spider man games were very quiet since this dropped. The only issue i have is that your web automatically detaches when freeze timer ends even if you're connected to a regular block
To echo the last reviewer, I wish I was good at implementing chain mechanics. While not 100% novel each implementation feels like it. This was an optimal use of theme and special object, in turning the tables on that pesky RNG. Too much repetitive timing challenges for my tastes and abilities, but I'm proud to have tried the whistle, which was fun. That check point where I had to first use the whistle, I felt like Sisyphus as I kept falling off the staging island.
Love feeling like spiderman! This is a fun game for sure. pretty challenging honestly. But the implementation of the secret whistle to use was very nice!
Very fun game. I think the swinging mechanic could use a little polishing that results in giving the player more control. Often, I would not be able to enter small gaps because the rope was too long. If the player had more control, you could provide a higher skill ceiling and have much harder sections. (I’d suggest looking into the rope mechanics of Worms Armageddon.) However, the concept is great. I see potential for challenge-gameplay or speedruns.
Unfortunately, I suck at this game, so I didn’t manage to collect all four of those things. Made it to the end, though. Had fun. Great game.
The game's visuals are pretty sick, and I honestly love grappling hooks and swinging in games, so getting a chance to mess around with that was pretty fun.
I love the secret collectibles too! having some of them rely on freezing randomly dropping blocks is a little annoying tho.
I think the game would've been better with more static/consistent obstacles, as having randomly falling blacks makes it hard to go fast or do any form of consistent movements, so it ends up being frustrating.
The music is also a little hard to listen to, but I like the freeze sound effect!
You did really well!
Very fun fun mechanic. The visuals are simple but I think that helps with readability. I think this might be a skill issue on my part but I wish the line had a little slack since it makes you get stuck sometimes but is fun regardless.







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