Thank you so much <3!!!
crem
Creator of
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Thanks so much for playing and for taking your time to write this.
I'm not really sure what you mean about the jump being out of range. But looking back on it i think i should've added the option to cancel the jump or something because I also overcharged it a couple times when I was testing but for some reason I didn't think of adding a cancel then. I guess my intention was for the player to learn when the jump is strong enough by just playing but that might've been a little too ambitious lol.
I actually made this type of slime platformer before (but in unity) when I challenged a couple friends to do a jam with me, and the theme we chose was "only one". I didn't even realize it was the same theme until the day after i voted for freeze too. I was going to suggest you try the older game but it's genuinely so much worse that I don't think that would be a good idea haha.
Thanks so much for playing !!
I'm glad you enjoyed it. I wish I could make a level all about sliding on the ice but it was a little too janky to use that extensively. I just went back and added some extra walls to the 2nd and 3rd levels a to hopefully make them a little easier. So if you still want to try to beat the game that should help I hope.
Thanks for playing <3
Yeah the difficulty seems to be one of the bigger things I messed up in the game. I think I was needlessly cruel with how precise my safe zones were (like i didn't count the snow piles as things you can hide behind).
I just went back and fixed hopefully most of those and I added some extra safe zones to maybe hopefully make it a little more manageable.
Thanks for playing !!
You’re right on all fronts with extending the tutorial. I’ll definitely makes some extra levels after the jam is over, but I don’t think I would’ve had the time to make them before the submissions opened, for context the last 3 levels took me the whole last day to make and i finished them right before the deadline.
The second level was actually supposed to teach the freezing mechanic but I think I made it too aggressive(?), aI even have some hints still in the level just hidden.
Thanks so much for playing <3!!
Yeah, the difficulty turned out worse then I intended. I could've communicated how to avoid the freezing better too, it seems some people figured it out relatively quickly but for others it was a big challenge.
I don't think I had the time to make it any longer, I finished the last level just as the submissions were closing, and i spent the whole day before that making the last 3 levels. That might've worked in favor of the game tho since less levels means less time to grow frustrated of the difficulty, so actually it was all intentional :p.
Fun game,I like that all the directions have a unique bird sprite. The art itself is pretty charming too. I think the music is very whimsical and fits the overall aesthetic, it kinda sounds like birds chirping in there too?
I'd maybe have 2 different whistle noises for summoning birds and freezing them but one works fine too.
Thanks so much for playing <3!!
You actually have the fastest time out of the player times I’ve seen so far. The second best was 9:03. (my personal best was 1 minute exactly, but i’m told dev times don’t count)
In hindsight I should’ve made a better introduction for the freezing aspect. There were actually hints on the second level but they were a little distracting. I also kind of wanted to teach the mechanics through gameplay but it seems I still have room to improve in that aspect lol.
As for the timer, if I make a version of this game with feedback from the jam in mind i’ll definitely put it in.
Fun game and some of the puzzles actually made me think. I also recognize those sounds lol, retro something pack right? I used them before in one of my first games, (and for the menu noises in this jam).
Also you made SO MANY levels, i wish I could do that many but It took me the whole day today to just make 2 and a half T^T.
(oops, sorry the comment got posted twice)
Thanks for playing!! <3
The pixel art itself took surprisingly little time this time around since I'm using tilemaps for almost everything. The same can not be said about designing the levels but what can you do...
I've been practicing for at probably around 6 years or so? This type of low res stuff isn't really my style tho, especially when it comes to humans (as you can see by the janky king guy)
Thanks for playing and for the feedback!
Yeah the shark is supposed to be eating the fish but as the fish get bigger it's a little inconsistent since it needs to be within like 20 pixels of the center of the fish to eat it.
The part about splitting the fish is great too, since they do get a little ugly when they are so big.




