Dang, good job i'm just checking the scores now. Im happy so many people are playing : )
Dessikret
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Great resource based rts game. If each unit had models and lerped its rotations to where they were aiming this project would've looked really polished. I like the game feel you added via the healthbars. And overall the gameplay seems balanced, it wasn't to hard or easy good job playtesting :) really fun
You were asking for advice, add a raycast pointing downwards to the players feet to check for floor collisions instead of using character body collisions cause you're able to jump on walls. Also the crates colliders aren't accurate to the size of the model i fell inside of the object. Still pretty fun though :>p
Great art, character portraits, atmosphere and interaction descriptions. The movement felt floaty even for grid based movement, and the intro cinematic happened much to quickly for me to comprehend everything (that could've been just me though). I like the addition of click based movement aswell. Music was mostly fitting but sometimes a bit obnoxious, pretty entertaining dialogue throughout though. Cute parallels with real life with the final interaction in the demo too.
Cool concept and I liked the cute intro sequence, but I had a few issues during gameplay. I used the executable and whenever I would accidentally right click any object my game would continuously stutter. Besides that it was a fun and cute little game. The Ai was also pretty intuitive with the drop down menu addition : )





