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Shimmerism!

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A member registered Jul 29, 2018 · View creator page →

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You made this in a day??????????????????????? 

You're honestly talented.

I was considering having the enemies be bats due to their sensitivity to sound, but a friend of mine suggested that they should be cats instead, and honestly it kinda makes more sense and is more fun too!

Pretty fun puzzle game with cool mechanics.

The pixel art is pretty decent but the game would benefit from a nicer background. It would've been better if the tracks had arrows on them to make understanding the direction easier.

You did great!

The game is beautifully drawn and animated. It's genuinely pleasing to look at! (somewhat nostalgic too in a way?)

I don't usually like puzzle games that much, but this one is easy to figure out and also fun to do!

It's pretty hard to find out how to line up the pieces sometimes, so it would've been better if there was some sort of hint system (eg: text description of the final image) or if there was a completed reference at the start.
 

I can confidently say that you'll end up somewhere on the top 5! Great job!

Thank you for playing and leaving a review!

I was planning to add a ~1-2 time limit to each level while also having the cube melt, but I lost track of time and didn't get the chance to do either. (I was in the bathroom and randomly checked the jam page and saw that I only had 30 mins left when I thought I had a couple more hours.)

Also just to clarify, this is my first 3-DAY jam, and not my first jam in general. (albeit my last jam was like 3 years ago so yeah)

Thank you for your review!
Turns out I accidentally had the second fridge take you to my test level instead of the actual 3rd level lol

Overall I do agree on the cats having too high of a range, but I probably didnt realize due to how much time i spent playtesting and tweaking the cats.

Just a heads up, this was my first 3-day game jam so the game is pretty rough and there are some last-minute bugs I couldn't fix (mainly music not playing and broken enemy animations)


I hope you still have fun though!

You found a way to somehow make killing children fun. Congrats!

Graphics are awesome! the characters remind me of the game icon for the flash version of binding of isaac.

Music is pretty catchy and I like how it slows down when time's frozen.

This is definitely one of my favorite games so far!

The game's visuals are pretty sick, and I honestly love grappling hooks and swinging in games, so getting a chance to mess around with that was pretty fun.

I love the secret collectibles too! having some of them rely on freezing randomly dropping blocks is a little annoying tho.

I think the game would've been better with more static/consistent obstacles, as having randomly falling blacks makes it hard to go fast or do any form of consistent movements, so it ends up being frustrating.

The music is also a little hard to listen to, but I like the freeze sound effect!

You did really well!

The game's visuals are basic but they look nostalgic in a way that's hard to express. I kinda like them!
Freezing time to take advantage of physics objects like fans and blocks is honestly quite fun, especially if it was expanded on a bit more.

The game is a little lacking in content and variety, but it's pretty nice for something made in 3 days!

The game's art looks phenomenal, and the concept is honestly really cool, but timing the key presses is a little too difficult and its hard to know when exactly to start, although the countdown helps a little.

Great job!

The game's art looks phenomenal, and the concept is honestly really cool, but timing the key presses is a little too difficult and its hard to know when exactly to start, although the countdown helps a little.


Great job!

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in your camera settings, set process call to physics to stop it from jittering, and also try to not make all your controls be pressed with one hand, it's pretty difficult to use.

the whistle and freeze mechanics feel like they were thrown in last minute, but otherwise the game's a decent platformer.


The game could also use some more music and sound effects though.

will there ever be a version for linux? this would probably work under compatibility layers but it's nice to have a native version too.

okay!

Thanks!

While developing the game, I thought the game gets a bit too hard, so I modified some spawn times, and added some meteors!

Also I would definitely try out your game! it's just that I'm in school right now...

Yeah...
My main limitation was the free version of construct 3, which had a limit to events and layers, but probably by the next jam I would've learnt Godot which would make the process easier.

Thanks!

Nice!

makes sense... good game anyways!

That's nice to know!
I would like to participate, but unfortuantely im pretty busy right now.

Amazing game!

IMO Best one from the jam so far..

although a bit of instructions on where to go next would've helped a bit more.

I like the idea, but the limitation isn't really good in here.

although its pretty fun and gets on your nerves!

Simple and fun!

Although the gameplay gets a bit repetitive, and the idea of using the gun for moving and killing enemies has been done many times, and the graphics aren't my favorite, I still liked it!

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Pretty good game!

the graphics are nice, although the player looks goofy with only an attack animation, also I didn't encounter any enemies, is it because I was on fire level 20?


also the player tends to fling himself into the sky sometimes, and the performance is nowhere near stable on low end laptops.

but other than that, its pretty solid!

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I'm proud of how the art turned out too, it was pretty hard animating the player in 8x8, and also the jump animation doesn't play correctly  (the first frame plays for too long), but other than that, its really nice!

I'll attach a gif of what the jump animation is supposed to look like:


I love it!

the graphics are nice, the idea is nice too, it's just that the multi-use theme isn't really implemented well as it is very easy to beat the game without actually drinking water, you can also get stuck without being able to move but those bugs are minor and easy to avoid, and you can also launch yourself really high with a cactus!
this is something I would love to speedrun!

I kinda failed at explaining the game properly, so here's a more in-depth desc:

Basically the bar on the left displays your thirst, let it go too low and you lose!

the one on the right is the temperature, if it gets too high you lose too.

You can make your thirst bar higher by drinking water (PRESS V), and you can make the temperature bar lower by taking out all the fires each time they burn again (touch them with a water bucket)

sorry for the inconveniences listed up, but I hope that this would help you understand the game more!

Thanks!

That sucks! maybe next time you could make something amazing!

Thanks for the positive reply! I would've added more instructions but I was using the free version of construct, which had a lot of limitations on me, and I do agree that the game ends a bit suddenly without any indicators, and I have tried to add some indicating but it didn't go well.
Hopefully next jam I could do better as I'm learning Godot!

Pretty good music! the visuals are somewhat interesting, and the dialogue has some good humor! 

also very swag 😎

Good idea but the levels don't seem to load for me, you have 6 hours left so maybe you can make like 3 levels!

I love it! but maybe change the font to something like press start 2p, because the default font doesn't fit, but other than that, the game is pretty great!

Don't be that harsh to yourself! my game was made with the free version of construct and doesn't have a proper retry system, but I'm still proud of myself!

NEVER be harsh on yourself because it demotivates you.

why does the game need admin perms? and why is windows trying to stop me so hard from running it?

my highest score is 42