Good job especially since this is your first jam and completed game. The explosion sounds are great it really feels nice and satisfying. I do wish you could slide on the sides of the platforms as I kept getting stuck and as others mentioned increasing the speed a bit after the initial learning curve would have made this a bit more rewarding when you make the correct jump.
Play game
Blowing Up - VimJam3's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Music/Sound | #91 | 2.840 | 3.667 |
| Graphics/Animation | #112 | 2.711 | 3.500 |
| Overall | #118 | 2.608 | 3.367 |
| Technical Implementation | #120 | 2.582 | 3.333 |
| Theme/Limitation | #129 | 2.582 | 3.333 |
| Fun/Design | #147 | 2.324 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
The rocket launcher in the game is used both to destroy blocks in the player's way as well as used to boost the player up to the next platform.
Team Size
Completeness
What tools did your team use to construct the game?
Unity, Aseprite for assets, Audacity to edit the sounds (sounds came from zapsplat.com, Audacity was only used to alter them), and Krita to make the thumbnail and some sprites that didn't make it to the final version of the game.
Which art and audio did you / your team NOT create?
Sounds came from zapsplat.com and the music was made by Retro Indie Josh.
Which art & audio did you / your team create BEFORE the jam started?
None
Which diversifiers did you use, if any?
None



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