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Cataclysmic Construction's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1 | 4.531 | 4.531 |
| Overall | #2 | 4.224 | 4.224 |
| Enjoyment | #3 | 4.469 | 4.469 |
| Gameplay | #12 | 4.156 | 4.156 |
| Innovation | #31 | 4.062 | 4.062 |
| Visuals | #108 | 4.250 | 4.250 |
| Theme | #159 | 3.875 | 3.875 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The main character is unexpectedly taken to The Cosmic Warehouse, a void of tools and materials that build reality itself. The Architect, the void's evil overlord, can build anything he wants.
What code and assets did you not make from scratch during the jam (if any)?
The boss fight music by Carl Abelgas (used by permission)
How many people worked on the game?1
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Comments
Woo, crazy stuff! I love how people come up with the weirdest pieces of ideas and somehow pull them all together into a great experience. Well done!
What. The. Fuck. That game is simply amazing. The style first, i love it.
But more than all the overall symbiose between art, gameplay, music and sceneries, it feel super epic and everything work perfectly ! Congrats, like really ! One of my fav of this jam !
Feel free to test our game !
Fun, short, liked the narrative story, the simplistic art style and choices. Controls felt smooth, nice that I could just check the end credits before hand.
Remarkable quality of the game! And the background and context are so hilarious
Really cool game, I enjoyed it a lot! The voice acting and the music were exceptional!
Great game, no less, had a lot of fun with it! Actually it could be a great party game to my mind.
Minor bitter points are:
Wow this was a really amazing experience! The art may not have been the best in the world you more than made up for it with effects and animations! The music was also really good, but I wish there was some way to turn it down a little. While the game feels good the gameplay is a little bit lacking, you can often stay in one spot and you have no way of knowing where some of the attacks will appear. But it was still amazing that you managed to make this! (You can see your placeholder project name in the web version when not in fullscreen)
Astonishing feat, really impressive! Beat it on 3rd try. Such a holistically good experience, it brought me a lot of joy. The voice acting, the thematically appropriate hazards, the rhythmical usage of them, the revelation effects, all. Super!
holy moly!! that was so intense and cinematic!! fantastic job. absolutely loved the vibe you created here.
Excellent entry. The unveiling of the battle arena was great, as was how it changed over the course of the battle. When I went through the door at the end I thought it had crashed as there wasn't really an ending, like a fade out or return to the credits, and all the universe was still flying by.
Thanks! There is an ending, I think you just triggered a known frame perfect glitch where you enter exactly when more dialogue triggers. Sorry about that, I know how to fix it but I can't update it.
No worries, I had a feeling it had ended prematurely.