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efant

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A member registered Feb 20, 2023 · View creator page →

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Rated! Can you find the worm that'll take you home in ours? 🧙

https://torrydev.itch.io/homebound-wormhole

Cool flashlight mechanic! I liked the heavy atmosphere of the caverns!
Unfortunately, I got softlocked at the end because in the autosave the enemy was right on top of the crate for the ladder.
Also, can you please tell what is the song that is used for the chase sequence, did you make it yourselves? Sounds nice :)

Find the worm that'll take you home 🧙

https://torrydev.itch.io/homebound-wormhole

You could add dangerous areas away from the elevator with some rarer resources to have a reason to go there perhaps. Maybe you could try other actions apart from hitting, like researching (having a creature/plant in an area for certain amount of time) or simply feeding or growing things to harvest later? Have creatures/plants that hunt other creatures/plants. Maybe try some environmental puzzles, like mazes, deep floors set in total darkness or floors with weird movement modificators, floors with traces of lost civilizations with still functioning tech and traps. You could try some interconnectivity, having blockers in the first floors that could be destroyed only with high-end items from deep floors or doors on deeper floors, which are opened with items found at the beginning behind some obstacles.

World's your oyster with this one :D

The story is very well done and the text is lively! The inspiration for the art reads immediately imo, really cool! I think that's why I liked the desert scene the most, and would have loved to spend more time in it c:

The solid gameplay hook would have been enough for me to complete the game and enjoy it, but it also has this super charming presentation, banger music and the cutest art, really polished experience! And the epitaphs were so good! All of them were really smart and funny. The downside of that however is that it made me want to put more strangers in the danger's way :')

Super! Cool art with really juicy notes animation. I like to imagine that the guy in "Changing seasons" is singing next to an industrial conveyor belt (:

My favorite is: Falling cars (Hard)

Amazing game and a cool concept! Simple yet stylish. 
Initially I thought, that maybe it was a joke and actually there were no cryptids, but in the end I was left wanting for other supernatural cases. Thanks!

Finally a Vermis game! And a dungeon crawler too, woah! Just a perfect blend in my view 

Without that personal bias though, I feel like it has an amazing atmosphere with really effective spooky moments, tense gameplay and striking inspired art!

I must say, I couldn't complete it, my flesh melted so quickly even with equipment :')
Although I liked the persistent level, which allows you to plan ahead, and of course the disposable nature of your flesh minions, really  MÖRK BORG'ian. Great stuff!

(couldn't run it in the browser though)

Such a simple concept and yet executed so stylishly!
It is fun to face control, game the balance between the hype and the chaos. I could easily imagine more and more inspect mechanics being built on top of that. Hell yes!

Astonishing feat, really impressive! Beat it on 3rd try. Such a holistically good experience, it brought me a lot of joy. The voice acting, the thematically appropriate hazards, the rhythmical usage of them, the revelation effects, all. Super!

After a couple of scout runs I was able to beat it without items!
Super effective creepy atmosphere and the great environment to match it!

Nice visual effects and art, and an amazing palette too! 
I really liked the birds, who slept during the night on the 2nd floor. Gave the world a sense of a real place

(2 edits)

I tried it before, but couldn't beat the boss then. Tried it again today, but got this error on launch:

Error: Couldn't load project data at path "/". Is the .pck file missing?
If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension)

But the experience I remember was stylish as hell, cool visuals too. Fill tool though stood out to me for some reason hehe
Would like to see smiley go to other strange places and beat other mc agents bosses.  Merlin perhaps? ;)

I love meta!

Sadly, I didn't get that the screenshots were part of the puzzle.
Still it was a really cool experience 

This game is really simple and cute, nice concept too c:
Although my playthrough was super short, it left me with positive feelings 

Although puzzles were simple, the characters around them were super charming and full of personality! Just like the art of the game itself! The image of the poor turtle really got me too :( 

Unfortunately, I gambled all of my hearts away to the devilman

With how nasty my OVERSEER-AI was with these poor technicians, I think it wasn't that cold and uncaring after all :)

I liked this game. The atmosphere, the interface, the situations, the reactions of the operator are all really cool!

Although, it is pretty hardcore, and at the beginning I might have benefited from the explanation that you could actually stack commands oops :s

Insanely good presentation! Really loved the minimalist solution for packing so many cool encounters in the game, just enough to have a sense of how to proceed. Very innovative imo

The tension was really high for the last delivery, but I made it! Got 4,500$ for the night, good score :)

Hey, same theme! Kind of...
Eyes are us?