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Kerrbear

22
Posts
A member registered Jan 23, 2023 · View creator page →

Creator of

Recent community posts

Hey thanks for playing, sorry first game jam so didn't even know I could reply :) 

Had a bunch of bugs  come up couple hours before release so, cut out those parts (ie paying a planet to just stop for a bit) and just threw in a couple values for spawning and money gain. 

But thanks for the feedback.

Thanks for playing, had fun with your game as well.

And spin and click and spin and click and spin and click. 

(1 edit)

Super fun game, shame you haven't got a lot more reviews. In game "Wish the devs would have fixed some of the bugs like the auto attack :)".. good scaling of difficulty, an exit button at the end and a brief tutorial  may be good. Reminds me of early MMO days.. all the way back to Sierra's The Realm, also feels like an episode of The Guild.

Great work. Been working my way through low reviewed games and noticed that most don't have an in browser version. Imagine if you had that and a decent title splash like "Quest for Glory 4" (purple cover) with the dev screens up behind it you would have had a ton of traction.

Anyways, thanks for the fun... would play again.

wish I could highlight sections, either to copy paste or delete and that there was a counter to tell you there was an error during a run.  A little buggy but ambitious. 

"tech demo. thing. i dont even know what this is anymore i just want to go to sleep" .... yeap pretty accurate opening for any game submitted by a 1 person team with less than an hour left.

Didn't expect to fight a tea kettle, like the web interface look and curved screen effect.

Similar to what I did... ish.

Based on time from deadline submission perhaps encountered the same problem of "this isn't  working" better gut it and submit something.

Fog looked good, kept trying to see if there were more details beyond. 

Not sure what was up, trying to run in linux and every time you exit the train the camera just points at the floor. Tried with mouse sensitivity bottom to top and does the same. Even moving WASD and the view just drops.

Add in a ghost of your best run and a timer to compare and it'll be there ;)

Well that was a surprise ending. Liked the lighting effects timed with the lightning. Intros and Outros are fun.

Could have used an exit button to close it all down at the end. 

Wish there was a way to skip drafting cards, and some kind of indication of what my overall spend/gain was per turn for the various resources is. But overall great work. 

Nice game, instability effect and music all worked well for the experience. Found the mouse a little twitchy and some of the hit boxes on the shelves were tough to target.

Wish there was a quick cut through the tutorial. 

Add text "Hit Enter to Continue" after first dialog, so player knows how to continue. Header or info for symbol plus percent to know what it means. 
Otherwise great. Reminded me of Galaxy Trucker.  

Fun concept, visuals and music worked well. Explanation for shots would be nice.  A hog line or back line that tells me where I can begin my shot from would be appreciated. And I had a problem where even my hardest shot couldn't pass the button. 

But all and all a fun entry.

Well that's short. What about my monthly rent/mortgage payments?

Fun look, liked the intro (get's you in the cheap salesman mood), wish the email had popped up to tell me what the clients were looking for  (like a text message or pager) . But having to manually read slows you down for flipping flats, so adds a little difficulty.

Good take on the theme.

Felt like the computer on the Nostromo (from alien) and Hal (from 2001) had a baby. Story was a nice epistolary style, gave good flavor to the world, text and shader worked great. For gameplay wish the colonies selector had a few difficulties (plot twists) added in to keep you guessing and to give a better sense of accomplishment.. But maybe that's not the point ;).

Anyways, great work.

Fun game liked the novelty of the controls, some features (teleport) were a little hidden but that's part of the exploration.  Having the keys play out different tones adds a nice layer, and needing momentum to pull you past a target and then back adds a bit of a challenge.

Fun, short, liked the narrative story, the simplistic art style and choices. Controls felt smooth, nice that I could just check the end credits before hand. 

Chill vibe version of Dead Rising... with pigs and slots. Good overall,.

Wish their was a quick score button, waiting for the counter to go through the points can be a while.  

Sounds were great, the scrolling text gave me an Alien vibe (especially with the aesthetic and colour pallet). The thought of getting lost on a polyhedron is intriguing, wish there had been a few more sizes of planets to explore.

Felt like it lacked a bit of a story, maybe even if just the scrolling text had a few more elements than just a log.

Great work.