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(+1)

Felt like the computer on the Nostromo (from alien) and Hal (from 2001) had a baby. Story was a nice epistolary style, gave good flavor to the world, text and shader worked great. For gameplay wish the colonies selector had a few difficulties (plot twists) added in to keep you guessing and to give a better sense of accomplishment.. But maybe that's not the point ;).

Anyways, great work.

(+1)

I'm really glad the UI gave you that impression, I'm a fan of both those movies ;).

you are right, the gameplay wasn't supposed to be that easy! Actually, five mistakes were allowed when I started working on the game, but I figured that with only three, it was still quite easy, so... xD