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A jam submission

Ice SquashView game page

Fight off infernals with the slickest of weapons!
Submitted by Haxking — 1 hour, 55 minutes before the deadline
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Ice Squash's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#953.6333.633
Theme#1273.7673.767
Originality#2563.4333.433
Presentation#3293.1333.133

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Slick"?
You play as a very slick iceman, whose icicles are slicked back, landing repeated slick shots. The game takes place in a slippery (or should I say slick) arena where enemies and players alike are susceptible to being put in slick combos.

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Comments

Viewing comments 29 to 21 of 29 · Next page · Last page
Submitted

I’m a simple man: I see a challenging arena game, I like it.

I think the upgrades were pretty creative and trying out different builds was pretty fun.

I’d say it has really good difficulty progression until the final wave. It got so hectic that I had to stop charging my racket because there were too many bullets to dodge, and I wasn’t able to attack after being hit. It just took too long to charge it again, and before I could, another enemy would start shooting. This is especially problematic when you have to get close to deal any real damage. I did manage to finish the enemies using weak swings, although it wasn’t as satisfying as charging up and seeing them bounce off the walls with great velocity.

Developer(+1)

Thanks for playing! Since it was a jam, to explore the idea as much as possible I just tried to make the last wave as difficult as I could while still being beatable, not sure if it was a good choice but there was no obligation to win so I thought why not. Thanks for the feedback though, since it was kind of experimental.

Submitted (1 edit)

Whacking the enemies around felt very satisfying but getting knocked around between a bunch of enemies and the wall felt pretty bad.  Also and time I dashed I would just run into a wall so I started avoiding using it.  It was very fun overall though.

Developer

Thanks for playing! Yeah, I think the dash just adds to your current velocity so it's only good at switching direction, a mistake on my part.

Submitted

When I shot a double projectile and one caught the edge of an enemy, bounced them into the second projectile and then into the wall like he was a pinball for the kill with one Bluetooth swing? I felt slick as hell! Getting that one good swing that pings enemies off each other like sentient billiards is so satisfying. I love the cover art, great perspective and the demonic fire slipping just out of the way and having a laugh about it is too real. Great work!

Developer

Thanks for playing! Yeah, a friend of mine who doesn't do jams made the cover art for me (since I'm only decent at drawing assets). I did also find the fire guys kind of goofy as well lol.

Submitted (1 edit)

Cool game! A fully charged whack felt very satisfying and I liked the upgrades as you progressed. Well done!

Developer

Thanks for playing!

Submitted

Absolutely loved my time with this. So many clever riffs on bringing a racket swing into a combat focused roguelike. Awesome work.

Developer

Thanks for playing!

Submitted(+1)

Enjoyed the music and the roguelike elements! The slickness made it tricky to maneuver around, which added to the challenge. 

Developer

Thanks for playing!

Submitted(+1)

holy slick! the feeling of slickness when u hit back a projectile, very nice. i did get pinned against a wall by a little guy and like insta die but that doesnt affect rating at all cuz its a jam game + skill issue on my part haha

Developer(+1)

Thanks for playing! Yeah, this game is heavily based on positioning and you don't always want to fully charge your racket, but to be honest enemies spawn in random places and they can sometimes be pretty unfair.

Also I did kinda forget to balance the little guys, after testing it again, if you don't swat them away they kill you quite fast lol

Submitted(+1)

Very nice! Was not expecting the roguelike elements, really brought the game concept up and made things cooler!

Developer(+1)

Thanks for playing! I really love roguelikes and end up defaulting to them lol. If I wasn't working alone I would've loved to add something more interesting though.

Submitted

You did this alone!?!?!? This is incredible!!!

Submitted(+1)

I really enjoyed the music, especially on the title screen. The concept is fun, as is whacking the enemies with my racket. Nice work!

Developer(+1)

Thanks for playing! If you could guess, the title screen track is the one I didn’t make lol. I’m pretty bad at making music and spent a few hours making the track that plays during combat, but the sunk-cost fallacy wouldn’t let me move on so I didn’t end up scrapping it.

Submitted

Hey, music is tough, especially when you have so many other tasks to focus on. You still did a great job with the time constraints!

Viewing comments 29 to 21 of 29 · Next page · Last page