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Verthi

45
Posts
3
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93
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A member registered Apr 21, 2024 · View creator page →

Creator of

Recent community posts

Cool game! I really like the moving background haven’t seen that in other games so far, might steal that idea for some of my own future projects :p

This is just pure chaos and the cube looks slick!

Wow! Such beatiful pixel art and audio, amazing how polished this is. You did a really great job on all the visual indicators. I love it!

Love the art style! You managed to come up with so many well designed levels! Pixel-perfect platforming can sometimes be a pain in the ass and pretty much makes you rely on a huge amount of trial and error, but that’s the charm of games like this.

Really cool! I think this could even rival Garfield Kart 2!

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I can only wish my dad had been in the chess club :/ It’s pretty fun nonetheless!

I’m glad someone noticed and mentioned the game title! Thank you so much for checking it out!

Hahaha, yeah, I can imagine it being a lot harder on trackpad! I’ll have to try playing it like that, I also like a good challenge :D

Very fun and surprisingly deep - not as easy as it seems at first. The newly introduced twists on the mechanics require strategic preparation and good risk management. Shooting cards is a big fun factor and I feel slick doing that!

I like it when the seal goes whooosh whooosh and then is sent into stratosphere by an orca :D

Thanks, and I totally agree! I had a couple ideas for other types of enemies that I didn’t manage to implement. I guess it will depend on how I feel after the jam whether I’ll want to develop it further or explore some new stuff :)

Great use of sound and an interesting blend of genres! My only critique is that I think it would be better if there were fewer moments where you have to stand still to kill enemies. For me, the most fun parts were the ones where you had to move and simultaneously slash enemies in rhythm. When you stand still, the platforming aspect just doesn’t bring much to the table :/

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Wow, this gives me the most complete experience out of all the games I’ve played so far. Everything is top-notch - the gameplay, sound, art, level design, and the huge amount of content provided. You’ve got something special here and I think it totally deserves first place. I wish you guys the best!

I got 40 seconds on my play time, that’s false advertising! Jokes aside, it’s pretty fun and I like the art style; nice and readable :)

Each attempt made me want to try again and again; it’s very addictive! I wonder how possible a no-hit run would be…

There isn’t much else to say that hasn’t already been said. It was fun trying to beat the game using the fewest items possible. Up until the last level, it was pretty manageable. It’s a masterpiece, well done!

Shooting is super satisfying! It’s kinda hard to get onto railings - often I try to reach a spot and fail miserably. With the tricks, I usually just end up holding one or two buttons forever to refill the slow-mo while simultaneously shooting as many robots as I can. Overall the game is very fun, being propelled by waves into the sky and then killing the guys below feels super slick!

Very fun, but I feel bad for the little guy :(

It was fun serving the clones :D Gets super hectic the longer you play!

I like the idea, but it’s so hard ToT. Most of the time, I don’t feel like I’m dying because of my own mistakes - more like the game is treating me unfairly :/ Lack of invincibility frames makes it hard to survive if the enemy falls on you from above and you get stunlocked against a wall.

I like pancakes.

Best chicken game I ever played!

The hamster graphics are amazing!

Damn this town is slick!

Slick as hell, hard but fair, with great style and audio flair.

Glad you liked it! I added some improvements to the description :)

So cuuuuute!

Slick and original! I love the visuals, level design and the smooth speed-based gameplay.

It’s so fun to parry, while simultaneously dashing through multiple projectiles! Man, I love bullet hells so much, and I had such a great time playing this one!

Fun and minimalistic. It starts slow but quickly builds momentum.

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It’s nice seeing a fellow samurai type game! I really dig your approach to capturing that samurai feel! At first it wasn’t super intuitive, but you can get the hang of it.

Oooh, sorry my bad I thought that was level 5, now it makes sense. I didn’t manage to go past it, but tried in multiple ways :D But it’s ok then, I will try the game once more after the jam ends :)

Yeah, I saw that, but I’m refering to levels 4 and 5. I sent the pictures of solutions I tried that didn’t seem to work. The game didn’t progress when I was trying to solve them in that way. I then found another solution for each of these levels and it worked fine 👍

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There seems to be an issue with level 4 and 5
My first solution didn't work even though it reached the goal v








At first I was like: "maaan this game is too easy"
But then level 3 happened 💀

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Yo, that's so slick! It's very stylish and has a really cool gear-shifting mechanic!
I love being yeeted by the fish :D

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Thanks for the encouragement! I was heavily influenced by many itch.io games I’ve played in the past, especially those by @kindanice
Their games are consistently fun and have a pleasant aesthetic. That's what I'm aiming for in my games!

Thank you so much for the detailed input!

And yeah… not catching that tutorial bug earlier is my biggest regret :/

I was really pressed for time and only noticed it shortly after submission.

But now, this and a couple smaller bugs are fixed, so I’ll post an update as soon as the jam ends :)

Peak sound design at its finest

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It’s kinda unexpected that the monsters don’t hurt the player - I think that makes them lose a lot of their scary factor. Once you notice that, you just take your sweet time disposing of them.