Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I really love what you’ve been cooking up here.

Usually, I’m not someone who pays much attention to the narrative aspects of games, I often skip dialogue just to get into action, because stories often don’t hook me. Even when making games myself, I mainly focus on mechanics with little to no thought about narrative. This one, however, really stood out to me. Even though you are just watching talking static shapes, they still have a ton of personality, and I could easily tell each one is distinct from another. That’s so amazing!

Gameplay-wise, it’s also really pleasant. The character feels very responsive, and the way it reacts to hitting the surface is so satysfying. The audio, as well as the art, everything felt so nice. I’m genuinely impressed with what you managed to create in such a tight timeframe. Even if it’s not fully finished, you’ve managed to make a very polished experience!

I wish there was more, and if you ever finish it, I will surely play it!

(+1)

Thank you so much for playing!! Funnily enough, I've received a few similar comments about how people that don't typically care for narrative/dialogue found it a bit more enjoyable in my game than they typically do. I think a big factor there is that I try to really focus on making a believable world for the player to explore. It's a bit hard to explain, but I think that if you can immerse a player in the world and convince them that they're talking to "real people" (whatever that may mean for your world), it's a bit easier to stomach than if characters simply act as "gameplay elements". Whatever the case, I'm really glad that you had a good time with it!

The other topics you mentioned (physics, visuals, sound) tie into the point I was making above: all of those elements were designed in order to align with and support the "realism" of the world you find yourself in. That's the primary reason for the short length, actually, as I focused so heavily on the "feel" of the game that I realized very late I wouldn't have time for any actual game (lol). Fortunately, it seems most people seem to get the vibe that I was going for, which has been great to see. I'm definitely planning to continue development, so hopefully there's something to look forward to (relatively) soon!

Anyways, thanks again for playing and for all the positive feedback!! I'm personally very excited about the project, but comments like this give me confidence that other people might be interested in the idea as well!