Thank you so much for playing!! Funnily enough, I've received a few similar comments about how people that don't typically care for narrative/dialogue found it a bit more enjoyable in my game than they typically do. I think a big factor there is that I try to really focus on making a believable world for the player to explore. It's a bit hard to explain, but I think that if you can immerse a player in the world and convince them that they're talking to "real people" (whatever that may mean for your world), it's a bit easier to stomach than if characters simply act as "gameplay elements". Whatever the case, I'm really glad that you had a good time with it!
The other topics you mentioned (physics, visuals, sound) tie into the point I was making above: all of those elements were designed in order to align with and support the "realism" of the world you find yourself in. That's the primary reason for the short length, actually, as I focused so heavily on the "feel" of the game that I realized very late I wouldn't have time for any actual game (lol). Fortunately, it seems most people seem to get the vibe that I was going for, which has been great to see. I'm definitely planning to continue development, so hopefully there's something to look forward to (relatively) soon!
Anyways, thanks again for playing and for all the positive feedback!! I'm personally very excited about the project, but comments like this give me confidence that other people might be interested in the idea as well!