That’s a cool interactive experience. At first, I thought it was going to be something similar to Audiosurf, generating a rhythm-based level using the provided song, but using it for environmental effects is also cool. It reminds me of Hi-Fi Rush, and I love that game to death.
I’m glad you didn’t go overboard with the vfx. People often overdo it when integrating vfx with music, and it can turn into a seizure fest (although the magenta-filled platform did hurt my eyes a little).