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So you basically design a horse… and then weaponize it against local infrastructure.

At first I was in the customization menu thinking, maybe I’ll add more legs or another head. Five minutes later I was asking myself important life questions like does my horse need two engines or four? And that’s when I realized this isn’t just a game.

This is an economic thesis.

It’s basically a playable interpretation of late-stage capitalism, except instead of corporations, it’s a horse fitted with engines and extra limbs. What this means is that we are not rampaging. We are optimizing.

I think this game taught me some valuable stuff, thank you so much for making it.