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A jam submission

MIDASView game page

Clear as many rooms as possible to get #1 on the leaderboard.
Submitted by Ancoder, timhasaitchaccount — 18 hours, 27 minutes before the deadline
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MIDAS's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#103.4763.476
Overall#113.2143.214
Gameplay#143.0483.048
Theme#163.5713.571
Audio#192.7622.762

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which theme(s) did your game incorporate, and how?
💰 EVERYTHING HAS A COST:
Everything you do will drain your health. Even upgrades. The only way to regain health is to kill enemies.

Did you use any pre-made assets? If so, what were they and where were they from?
Full links are provided on the project page.
===========================================
Quaternius' Modular Dungeons Pack (used for Dungeon)
400 Sounds Pack by Chequered Ink (used for card flip SFX)
Essentials Series NOX Sound Effects (used for Footsteps + Door)
16 Free Woosh SFX (used for Sword Swing Sound)
Free Cinematic Sound Effects (used for fire sound)
Hands Model
Depth based Postprocessing Outline Shader
Godot Splash Screen by Kenney

Leaderboard backend provided by simpleboards (Frontend code written from scratch using Godot's HTTP nodes so no sdks...)

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Comments

Submitted

It's really cool, the mechanics, animations, and 3D models look great, and the atmosphere of the dungeon is breathtaking!

Submitted

This amount of polish in art and mechanincs in such a short amount of time is remarkable!, this being a 3D game aswell puts it above me, keep up the good work

Submitted

midas,, remind me of superhot ,,, the style also aligns to it,,thus making midas one of my fav titles from jam ,,nice work friend,,also i really like the UI,,,,,:),,,also check out my game too

Submitted(+1)

Great use the theme, the gameplay is nice and balanced.  The use of the shaders really tie the whole aesthetic together for a really nice look especially the UI.  Music is awesome as well.  I would suggest playing with maybe an additional card option like "max HP" (unless that breaks the balance of the game).  Also I love the treasure decorations, I think it would be cool if I could collect them for points/coins etc (no reason other then goblin number go up vibes XD). A very fun game and a great entry.

Submitted(+1)

This game did a really good job of incorporating the theme! I liked the dash damage because I could hit them and them push them back with it, which was a fun combat mechanic I haven't see much. Nice work!

Submitted(+2)

wait ts is really cool! financial issue on my end tho cuz my intel core i3 potato laptop can barely handle 3D. i guess you can say that everything does have a cost! HA!

uhhh yeah anw really cool lookin, cheers!

Submitted(+1)

Very well made! The visuals are on point, the game is smooth and well polished, the gameplay is fine but it just gets a bit boring and repetitive after some time, which is understandable, considering the timeframe you had for development. But I believe the game has potential for growth outside the game jam! 

Overall, you did amazing, everything is clean and professional! Good job! 

Host (3 edits) (+1)

This game is incredible!! UI and audio design was done in a very clean and well fitting style, particle effects and enemy animations were insane, and choice of shader was a great touch. I can tell there was a lot of detail and thought put into each part of this game, it feels really polished.

As the other commenters say, after room 10 it does feel a little repetitive (I like the suggestion of being able to get new effects on your sword or something as you advance) – but I think that’s to be expected considering it was a 2 week jam. Maybe it would be helpful to include specific stat points on the upgrade cards if you decide to continue working on th egame?

Amazing work!! :DD

Submitted(+1)

Awesome game! I made it to 20 rooms (I died because I got so in the zone that I forgot I had completed a level and walked around for a few seconds before realizing.)

The combat is fun and I love how late in the game it starts to feel frantic. "I need to get that guy right there or I'll die!." It makes the game very satisfying.

The game did lull a bit in the 9-14 level range. My health wasnt dropping fast enough for me to worry about it and there weren't any new enemy types in that range, so the gameplay got a bit stale. maybe the scaling could be adjusted to skip to the more frantic parts a bit quicker.

But in any case, really fun game.

Submitted (1 edit) (+1)

This I spent some time on. But i got 3 giant rooms back to back and it was repetitive at that point. 

Gave it a fair go.

The game is really good conceptually, it's just these type of games tend to need content. Having 1 or 2 enemies and 1 or 2 room types gets boring. You did great with the time you had, I just would urge you pursue this game further with more time at your hands. 

Visuals: Looked great. The enemy design is sick.

Audio: Simple and not intrusive.

Gameplay: A real fun one just needs more content and abilities for the player. I'm imagining a Binding of Isaac item system where you just keep building up a better sword that gets ridiculous later on. 

Feel free to play my game too if you can. I'd appreciate it alot.