The design of the game is really cute, the sfx are perfect, and the gameplay and level design was fun! I'd only suggest as a gameplay balance to either make the boost /free walking/ more expensive or for shorter duration, i did 10k score with only using boosts the whole game lol.
Good job!
friskayun
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I like the idea. I only had issues with the controls as rotating would be super fast for me and tricky to position the ingredients. Also starting with less ingredients at first to figure out how the mixtures works would be more pleasant for the player (in my opinion of course). However, the art and the game mechanics are great! Amazing work!
The animations are really cute! The game works good, it's satisfying, but i find the gameplay a bit repetitive. Also it would be great if we can have best score/current score, and also seeing after the run our score. Adding more mechanics and elements would make it even more fun to play!
Still, you did a good job!
I'm not a fan of clicker games, but this one is really fun, engaging and satisfying to play! The limited time you have to click is a game changer, there's so many ways to buff and upgrade with the modifier and the cards. The UI and animations are sooo good! The sounds are perfect as well. The visuals are really charming. Amazing game, great work!
The game is really well planned, you have a lot of content like skins and the piggy bank that keep the player engaged. I think the gameplay was also well made and I had a lot of fun playing! The sounds were fine, I couldn't hear any movement/switch line sfx, i think that would have brought even more to the experience! The visuals are also really good, the menu UI gives mobile vibes, but in a very professional way.
However, I personally think making the lines wider could feel better, since you have so much screen space, and it feels like you barely move. And especially for the first biome, sometimes you can barely see where you need to move because it spawns way too many trees at once and they cover the whole screen.
For the world generation, the first biome felt like the hardest one. It would spawn trees so close to each other that there would be no way to dodge them and block all 3 lines. Also, with each biome the gameplay would feel easier: forest - the hardest, lots of objects to dodge, less vision;
desert - less objects to dodge, lots of vision;
sky - almost no objects, you wouldn't even need to move for a pretty long time;
Anyways, I think you did great, it's a completed game with lots of things to grind for, lots of engagement, everything is put pretty well together! Amazing work!
There is not a single thing i can complain about this game. Everything is PERFECT! I enjoy puzzle games a lot, and this one is really well made. The level design is amazing, the art is amazing, the audio is fitting perfectly the whole experience, and of course the theme is implemented really well. Definitely one of my favorite so far and you got a new fan of this Luig franchise. Great work!
Great execution! The gameplay is smooth and polished, the design is clean, the sounds are put perfectly together with the game. I quite missed the theme, while playing i completely forgot it's a game for the jam, but i can see the connection! The level design was really good, though i felt that the last few levels (11-14) were quite easier than the ones before. But overall, I love the game, you did great! Amazing work!!!
I think the concept has great potential! I was quite confused at first what to do, and it took me some time to completely understand the gameplay. The visuals are a bit simple, the audio was fine. I'd only suggest adding more information for the game, like a tutorial or just panel with simple description.
I like the concept and the level design! I love the main menu art and the piggy character art a lot!
I couldn't hear any sounds or music except for the apple pickup sfx (i'm not sure if it's a bug on my side or there just aren't any other sounds added. I managed to get through all the levels without any issues, and noticed that when you complete level 6 it says "congrats for beating the level, you can now continue to level 6".
I really enjoyed the game and the story in it, i think you did an amazing job!
I have some suggestions that i think would bring the game to the next level, if you decide to keep working on the game after the jam! (Of course, this is all my opinion, you don't have to agree with me <3)
- I'd also suggest making the collisions of either the platforms or the character a bit smaller, as you can literally just stand fully floating on the edge of the platforms.
- For me personally, it was a bit annoying to switch my right hand between the arrows and the mouse for the UI, adding a WASD or keyboard control for the UI would make it easier for people like me :D
The game has the fundamentals, the art is good, the sounds are put well together. The game mechanics work fine.
There are some things that i personally think can be improved. I find picking up the coins quite hard, they disappear within 3-4 secs, and most of the time you have to get into the enemies to pick them up which is instant death. The visual for the picked card is barely visible, maybe a different/darker color, or solid boarder would make a big difference! But overall, the game is great, given the timespan for the game jam, you did a great job!
I like the idea behind it. The art is simple but it's really cute. The sounds are fine.
The movement feels exactly like flying, not extremely sharp, with a little delay of the input. The gameplay feels really slow, even for a game where you just chill and move from time to time, for me personally was a bit annoying how long the coins and boxes take to spawn. Also since the camera is moving the opposite way, there were times i couldn't get the coins because they were behind the camera.
However, you did great, the base is there, I'm sure if you continue working on the game after the jam, it could become a complete masterpiece! Good job so far!
The story is amazing, and it's something you would ponder over. I really like the cutscene art, it's so simple yet it looks soo good and fits the story perfectly. The sounds are on point. I only would improve the dialogue placement, since for example the very first one, the dialogue was covering the frog. Also I wonder, is there a good ending, since i tried very hard to jump over the fence and save them?
Very well made! The visuals are on point, the game is smooth and well polished, the gameplay is fine but it just gets a bit boring and repetitive after some time, which is understandable, considering the timeframe you had for development. But I believe the game has potential for growth outside the game jam!
Overall, you did amazing, everything is clean and professional! Good job!
It's a solid idea. I really like the loop implementation, it's really well made. I couldn't figure out the controls, especially the shooting /unless it means jumping on the enemies heads/. I wish the character was faster, had some kind of dash, since everything for me screams "fast paced game" and then we have the character being quite slow.
However, the art is really cute! The sounds are bringing life, and the game idea and the theme are great, just a tiiiiny bit of speed to make the game satisfying and addictive, and you got a top tier game! Great work!
I love the little cute pig! The 3d models look great and the environment overall is really nice! I liked the gameplay and the way the themes were represented. I couldn't find any bugs, i was only bothered by the full screen on the web, since it's not really playing the game on fullscreen, but i did download the game and had no issues with it. I believe the game will be great if you keep working on it and add more stuff, to do in there, especially some side quests while waiting for the crops to grow!
But overall, great mechanics, great visuals! Amazing work!
The theme is represented in a really fun way, i enjoyed playing it a lot! I like how even though it's only 5 levels, they are still really challenging. One think that would be less frustrating for the player is to be able to restart your current level obviously, but I also like the decision to leave it that way, since it makes more sense for me - you have only 5 levels, so might as well make the player work hard to complete them, otherwise it would be just a 2 min gameplay.
Very well implemented. The game is polished, I didn't find any bugs. And for a first game, it's amazing, great work!
It's quite tricky to get it, you need to use something you may have came across during the game. I don't want to give much spoilers tho! It's nothing to do with the bottle, but you did use it correctly! It's supposed to slow down the meat worker that's chasing you, however, we didn't manage to get to the visuals for that, so you just need to imagine there's a pool of oil on the ground when you use it! :D
Thank you for playing and we are glad you enjoyed it! <3

