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Len.icon

159
Posts
6
Topics
28
Followers
52
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A member registered Jan 31, 2020 · View creator page →

Creator of

Recent community posts

Beautiful late night experience... still have class tomorrow... 10/10

(1 edit)

WOAHHHH This is really informative!! Thank you Alarm Mouth !!

I am saving this hehe

that is the life for some unfortunately :')

B O R G E R

got too good at form switching, i was practically sonic!

Brilliant game !

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THIS IS REALLY COOL!!

Curious how you implemented how the bouba grows and gets manipulated.
As well as how the game detecs the accuracy of the bouba form!! (btw got a 99, i got no proof but trust heh)

Brilliant game!

HOWWWWWW i saw the leaderboard, im on rookie numbers T-T

Brilliant game !

This is really cool and creative !!

Loved the animation, style, music, everything. Very interdimensional trash tv.

Curious how you detected the stretch of arms and legs. I think it simply detects the distance of the original position to the current position. But how it stretches is nice, i kinda wanna learn more about that.

Brilliant game

D U C K I E

I like the ray casting (?) of the sun and the egg following you. impatient kept dying at mind the gap stage like a rookie T-T. But finished the game ultimately.

Thats 10 ducks out of duckland 🦆🦆🦆🦆🦆🦆🦆🦆🦆🦆

Yayyy thanks for playing !!

oh uhm THANK YOU !!
This made my day !!

John burger is misunderstood😔

cage in my head in my cage in my head in my cage in my head in my cage in my head in my  cage in my head in my cage in my head in my cage in my head in my cage in my head...

damn really good concept, the dialogue trying to distract you from reaching the end is insane. typa game you have to keep playing over and over to get all the details. i kinda wanna see this fleshed out even more !

THANK YOU LORD FLOPHAT!!

thanks for playing!!  (dont know how to fix the freezing tho)

I GOT IT WORKING and HOLY MOLY you cooked so hard w this!! also i now am more aware that i dont know my rights and lefts T-T

hahaha yeahh its very fast thats why i made two modes! thanks for playing, godot will be happy w his veggies!

thank you!!

indeed an art project

hello, im getting this error. It's a common godot error that happens if the .pck and game file are named differently

hey im getting this error. Its a common godot error that happens if the .pck and the game are named differently

BAHAHAHA Thanks bestie !!

too easyyyy! did NOT need help from the devs! did NOT get scared by the statues! did NOT get scared of the white lady sa basement! 10/10

BAHAHA i worked while hungry maybe thats why. Thanks for playing !!

SUB 14 IS WILDDDDD

wait... this lowkey pretty fun ngl

MANNNN that was so tedious, good game. finished it after a while. ts so sad bruh

Ahhhh sayangaaaaaaaa

Pretty peak ngl


Aight this dialogue system is really nice. Ive been wanting to make a similar dialogue system

Pretty neat dialogue system, I wonder who did the art

Drop it here!!

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Hey yall, Project Manager Jazz here!!

We're starting an event while waiting for the voting.
Fastest run wins ₱100 PER BOSS !!💸

Check it out here:
https://lenicon.itch.io/kampilan/devlog/1110621/fastest-run-competition-event

holy peak !!

Art direction and story is really nice here, great job guys!

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Hit the tree. Thats my bad i didnt make that one clearer. Thanks for playing still 🐸

hai chat

I agree with the commentor, these are my opinions and suggestions for the controls.

For climbing ladder, I believe it should automatically snap to climbing ladder by either pressing down or up depending where it is located, since clicking shift is a hassle. For example, if you are on top of a ladder, you can simply walk over it, but if you press down, it would make you snap to the ladder and allow you to either climb up or down. Same when you are below a ladder, you can just press up to climb it. This would make it smooth with controls aswell when you jump up to reach a ladder and simply press the same up button again to climb it.

For the dashing or the movement mod thing, instead of right click I believe shift or any other button that is far away from the wasd such as J is good for it.

For the shooting, I found it unnecessary to use a mouse since you cant aim anyways and can only shoot straight, but then again theres the grenade thing where you have to aim it with your mouse which makes it difficult to decide.

I believe that keyboard controls should be prioritized than mouse controls since most of the population have more keyboards than a mouse to use.

Now for the gamplay, the map is too spacious and most of the rooms have nothing going on in them, I suggest adding obstacles and enemies more and some twist you want.

That is all I have, sorry for blabbering too much but hopefully this comment can help, goodluck on your game my friend! :)

I love the work, also learned a lot from your GitHub 💖💖💖

The problem is that you used a discord channel link instead of an invite link. Please fix that.