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A jam submission

Fall To Depth (Mini Jam 109)View game page

Submitted by bigFantasyTree — 6 hours, 7 minutes before the deadline
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Fall To Depth (Mini Jam 109)'s itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#94.0004.000
Concept#154.0004.000
Enjoyment#173.8003.800
Overall#203.7253.725
Presentation#653.1003.100

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
bigFantasyTree

Software used
Unity, Aseprite

Use of the limitation
Temporary platforms can be created using health points as a tool to stay alive and achieve high scores.

Cookies eaten
0

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Comments

Submitted (1 edit)

I got to 410!!! 

This game is SO fun and the challenge progression is really excellent. Mixing fall damage with the platform use is so simple, but leads to REALLY interesting split second tradeoffs/decisions.

My favorite moments were when there were two platforms directly inline and I'd have to sneak around the top one using a platform. The light mechanic was so well used too, needing to get to the edge of the platform to peek around, and then trying to wait a little bit to plan and see if you'd catch a better opportunity below, but not too long or you'd get dangerously close to the top.

The light coming through the top created such a mood too.


I loved this.

Submitted

Despite the simple rules, this is a super engaging & fun platformer. I wish it was a little clearer how much fall damage you've taken/are going to take, but other than that I don't have any gripes. P.S. the lighting is sick!

Submitted

laggest game 

(1 edit)

Why fall damage :( (Game is still good)

Submitted

I like the temporary platforms and how I get damage if I fall at a really high place. I feel that I have too many initial hearts, I suggest only have about 5 hearts at the start.