This concept is actually super creative and refreshing to play! You did an awesome job with the gameplay! :) Visuals and audio were simple, but it was a pretty short jam and working solo isn’t easy, so kudos!!
yvleedev
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Hi Kovisoft! I haven’t played your game yet but will rate and leave another comment sometime this week. I’m leaving this comment to ask if you used AI for the thumbnail – if so, please update it to one that you made yourself as there’s no AI allowed in this jam. You won’t be disqualified or anything as long as you change it, since I understand thumbnails are a bit of a gray area ^^
Choice of music remind me of Friday Night Funkin – fits your style super well! Level design is good, challenging and fun! I was surprised by how clean the results and level selection UI is, animations are amazing and the receipt thing is very creative.
Unfortunate you ran out of time, I would definitely play more of this game in the future.
This is a really impressive game! The art style is so unique and the game feels super smooth. Particle effects were awesome on the pig slaughtering and end cutscene! Level design is challenging and well thought out.
My only feedback is that it wasn’t super clear that you’re able to walk on top of the lock tile which made level 6 difficult to beat, and I think in level 9 I was able to pass through one of the background tiles. I also think there could have been different background tracks based on if you’re in the tutorial, levels, and end scene.
Stellar job!! :)
The artwork is adorable and really well done! I like these kinds of games, it’s nice to get to know all the different animals on the farm :)
I have two points of feedback for polishing: movement speed is too slow (as you guys probably know by now), and text size is too small for the text box UI.
Amazing job guys!! ^^
Holy cow (or pig?!) the art is spectacular, and the game is just challenging enough to keep me hooked but not frustrated!! I really really enjoyed this game, the concept might not sound very thrilling at first but it was executed so well that it made for an incredibly fun game. I love the main character and the tax van is super cool. Main music and game over music fits great :)
My only feedback would be that the game itself isn’t very intuitive (didn’t figure out what the buttons up top did until way later) though most instructions are in the game page’s description.
Got to about 96k…need to play more to get to 100k…

Wow, I loved this game!! The story telling was fantastic and omg I ADORED the hand drawn cut scenes. The actions like knocking over the plant and eating food each day, make the game feel much more realistic and whole. The sounds were nicely implemented – I especially liked the oinks of the other pigs in the farm and how the music disappears when you’re about to be cooked. Caption is rly funny. Again, story was amazing!
For feedback, I think that some of the camera changes could be better oriented like maybe looking head-on at the frog, zoomed in, instead of the camera cutting to the position that’s above the frog.
It also might be better if the narrator’s speech boxes were consistently in the same place rather than being on the upper half of the screen on the black scenes and on the lower half for others (eg the last scene). Neither of these suggestions are very important just including in case you want to polish in the future :)
This game is incredible!! UI and audio design was done in a very clean and well fitting style, particle effects and enemy animations were insane, and choice of shader was a great touch. I can tell there was a lot of detail and thought put into each part of this game, it feels really polished.
As the other commenters say, after room 10 it does feel a little repetitive (I like the suggestion of being able to get new effects on your sword or something as you advance) – but I think that’s to be expected considering it was a 2 week jam. Maybe it would be helpful to include specific stat points on the upgrade cards if you decide to continue working on th egame?
Amazing work!! :DD