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(1 edit)

This is a really impressive game! The art style is so unique and the game feels super smooth. Particle effects were awesome on the pig slaughtering and end cutscene! Level design is challenging and well thought out.

My only feedback is that it wasn’t super clear that you’re able to walk on top of the lock tile which made level 6 difficult to beat, and I think in level 9 I was able to pass through one of the background tiles. I also think there could have been different background tracks based on if you’re in the tutorial, levels, and end scene.

Stellar job!! :)

also these profile pictures are AMAZING

(1 edit) (+1)

Hey, thanks a bunch! :) Wow, it’s so great that you like the pig defeat particles. Actually, at first, I was trying to create this exploding animation for pigs, but I ended up making them yeet to the background instead. Also, the purple explosion was added way back after particles were implemented, just to add more to it. And thanks for liking the cutscene—it means a lot! I tried to replicate that anime slash kind of thing :). And you’re right, I should have changed the scenario/music based on the tutorial >> levels >> final. I’ll release a post-jam update shortly after the jam so I can fix them :). Also, about the collision bug, I accidentally deleted some collision tiles when I was trimming the levels, :0. Again, thanks a bunch for playing Oathbound! Also thanks a lot for downloading and using oathbound profile pics ,,,,yay ")