Was very fun to roll around as a gachapon ball & I loved the pop SFX while you *pop* out of the ball & inch back into it (for the race). Great job on the music as well! Gives that JSR vibes!!
Excited to replay to explore the other mini-games.
Play game
Gachapon City's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #11 | 4.649 | 4.649 |
| Originality | #12 | 4.459 | 4.459 |
| Fun | #42 | 3.946 | 3.946 |
| Theme | #196 | 3.541 | 3.541 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Slick"?
We interpreted the theme “slick” to mean stuff that feels really good. We’ve infused every aspect of this game with slickness. From the fast-rolling gachapon ball to the crunchy PSX-era graphics and jungle pop soundtrack, each element has been carefully engineered to fit extra slickness per square inch in this tiny package.
Comments
Really cool looking game for sure! The brief movement of walking around as my gachapon prize is certainly a highlight, they are quite cute! I feel like turning the crank requires a LOT of clicking, haha.
Pretty stylish game to be sure, clever making a nice map that can be used for multiple mini-games!
The conceit for mini game selection is pretty cool, and I like the remixing of familiar areas for different mini games. Nice work!
Almost bounced because I couldn't figure out how to start the game, really had to spam click, learned that from the comments.
The sound, art, and crunch is phenomenal. It reminded me kind of the old Toy Story games, haha, but much cooler and with a great sound track.
The minigames were a bit hit and miss for me - the time trial was my favorite. Racing was tough, as the cornering felt pretty rough and the boundaries weren't clear. The combat minigames didn't really land for me. Overall though, given some time to cook on the minigames more, I think there's a much bigger collectathon gachapon game here! Great work!
Pretty awesome how many different game modes there are, and the way you have to turn the knob makes it feel so intense and exaggerated that it feels satisfying once you successfully turn it. My two favourite modes would have to be Battle and time trial, one feels satisfying when you pop open the other enemies, and the other one is great for going fast while focusing on your turns. There were some areas were the psx textures made things a little too pixelated, like how you can't exactly read some of the game modes on the gacha machine (though I'm noticing that the gif on the game page doesn't have this issue). There's also some areas near the bushes were I got randomly stuck and couldn't do anything for a couple of seconds. Aside from those issues, it felt really fun to play through, awesome job with this game! Hope you had fun with this jam too, and hopefully you can get a chance to try out my team's game if you want to!
Took me a minute to get a feel for the movement, but once I did that race was SLICK
This was such a great time to play! I loved button mashing to turn the gacha machine! My favorite mini game was the rubby ducky one, was so excited collecting ducks and having them follow you. This feels like a complete game, incredible work!
very creative and fun idea! The visuals are captivating and the gameplay was smooth.
Great presentation! This game has such a cool vibe, time trial and racing were my favorite modes. Great art, music, sound, and UI. The transitions were extra slick!
I lost fairly quickly in the knockout and battle modes, I wish there was a way to do a practice run or a tutorial the first time through on a new mode. My only other comment is I wish you didn't have to click so much after depositing the quarters, but that's just a personal preference and didn't diminish the actual gameplay. Well done!
Great presentation! This game has such a cool vibe, time trial and racing were my favorite modes. Great art, music, sound, and UI. The transitions were extra slick!
I lost fairly quickly in the knockout and battle modes, I wish there was a way to do a practice run or a tutorial the first time through on a new mode. My only other comment is I wish you didn't have to click so much after depositing the quarters, but that's just a personal preference and didn't diminish the actual gameplay. Well done!
Very slick! Most fun one I've played so far! Very impressed by the graphics and controls. My hand is tired from clicking on the gacha machine so many times but it was worth it!
I only played one minigame so far, but this is AWESOME! The music, graphics, vibes, everything is so cool. It's kind of like Katamari Damacy mixed with Pokemon and maybe Shenmue? Idk. I can't properly describe it but it is a vibe
Visuals and music are amazing, really liked the concept of it being 6 games in one. Battle and knockout seems scuffed though and wish I had the ability to choose which mini game to play. Very slick with the movements and visual design.
Ha, the knockout actually ended up being my favorite mode but I think that's just dev bias (you can bounce on the chairs and it makes a big difference - doesn't say that anywhere bleh). I do wish we had added the mini-game select - actually the whole progression of the game is pretty silly, seems obvious how to fix it now with hindsight. Thanks so much for checking it out!!






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