Whoa! Every jump and dash feels so satisfying and SLICK. Awesome level design. I'm not the best platformer, but I still had a lot of fun with this. Very impressed how polished this game is. Amazing work!
loquikun
Creator of
Recent community posts
Very slick grapplehook and holy SLICK backflips! Both the grapplehook and praying mechanic feels very polished. My only suggestion with the level design is to introduce the eyes dudes sooner since praying didn't feel like a main mechanic until midway through, I get players probably needing getting used to the grapple hook though! Awesome animations and pixel art. Awesome job!!!
My restaurant experience got real messy a few minutes in, but it sure got super SLICK because of it! LOL Beautifully drawn art, the style is consistent and the music fitted very nicely. Super slick and polished mechanics! The pizza must be divine for the customers being okay with pizza sauce all over the place, haha! Excellent work!
Very fun and SLICK idea! I would've loved to see the slick haircuts before the enemies disappeared. I would suggests decreasing the size of the hitboxes from either the player or enemies since there were occasions where I was at least a few pixels away but still took damage. Adding i-frames would be great too to avoid taking damage from multiple enemies at the same time to make this less difficult. I made it to wave 10 with 1 HP and died immediately when an enemy spawned on me... All minor tweaks. I can definitely see this being built out further! Great job!
Really digging the art style and music! I had a hard time getting through the start of lvl 1. I feel like the recoil of the gun to make you jump high could be increased a lot.
Out of the few times I restarted, there was not a decent block that spawned that I could reach with the gun jump.
Also, I would maybe start the timer of the hand spawning after a certain height is reached, it doesn't have to be very far from the start. That way new players can get acquainted with the controls and make some progress before that threat is introduced.
Great idea, I think you could certainly keep building upon this since I can see the vision. Awesome job!
The style reminds me very much of Hotline Miami! Combo bouncing off the walls to make sure you pick up enough speed to dodge the bullets and land the kill on the enemy is satisfying! I would suggest having the movement speed increased just a bit more so you have a tiny bit more maneuverability outside of smacking the walls. Awesome music. Nicely done!
Watching the cars behind you spin out is DIABOLICAL! LOL Very fun idea and well executed. My only suggestion is for the tracks to be a bit shorter? Only because when you eventually need to loop around after not successfully oiling up the car behind you, it feels like it takes a little while to find that car again. I really like the tutorial being built into the first track! Awesome job!
