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loquikun

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A member registered Nov 02, 2020 · View creator page →

Creator of

Recent community posts

Whoa! Every jump and dash feels so satisfying and SLICK. Awesome level design. I'm not the best platformer, but I still had a lot of fun with this. Very impressed how polished this game is. Amazing work!

I forgot to divide by 2 in the equation to calculate my trajectory, but what do I know. I'm just a monke.

There is a lot of personality here! The dude bullying the ants made me laugh LOL Fun sprite work and dialogue. Nice job!

Whoa! I love how simple the controls are but the results are so SLICK and fun to explore! I really appreciated the music as the reward of the tutorial cuz that was a slick song too. Love the art style and direction! Amazing work!

This is difficult, but fun! I haven't really seen parry mechanics in bullet-hells before so this is an interesting start! Awesome art style. I think this can definitely be built out further! Great job!!!

LOL the power of "hey mama"... thank you for playing!

Thank you for playing and the kind words! :)

Very slick grapplehook and holy SLICK backflips! Both the grapplehook and praying mechanic feels very polished. My only suggestion with the level design is to introduce the eyes dudes sooner since praying didn't feel like a main mechanic until midway through, I get players probably needing getting used to the grapple hook though! Awesome animations and pixel art. Awesome job!!!

My restaurant experience got real messy a few minutes in, but it sure got super SLICK because of it! LOL Beautifully drawn art, the style is consistent and the music fitted very nicely. Super slick and polished mechanics! The pizza must be divine for the customers being okay with pizza sauce all over the place, haha! Excellent work!

Very fun and SLICK idea! I would've loved to see the slick haircuts before the enemies disappeared. I would suggests decreasing the size of the hitboxes from either the player or enemies since there were occasions where I was at least a few pixels away but still took damage. Adding i-frames would be great too to avoid taking damage from multiple enemies at the same time to make this less difficult. I made it to wave 10 with 1 HP and died immediately when an enemy spawned on me... All minor tweaks. I can definitely see this being built out further! Great job!

Very cool idea! I am a big fan of that logo design! One suggestion I have is to draw a trail/path for the robot that is being hacked to possibly make it more clear that the robot will then follow that path once the hack is complete. I hope that makes sense! Great job!

Love this concept! Haven't seen a roller skater food delivery game before and I can definitely see this being built out further! Very SLICK idea!

Whoa! This game has so much STYLE and those were some SLICK bars. I love me a fun rhythm game. Very well executed. Would love to see to built further into a full game!

This was such a great time to play! I loved button mashing to turn the gacha machine! My favorite mini game was the rubby ducky one, was so excited collecting ducks and having them follow you. This feels like a complete game, incredible work!

Wow, that intro had me cracking up! LOL Super slick mechanics and it all felt pretty polished. Amazing team work!!!

Thank you so much! We really appreciate the positive feedback. :)

Much appreciated! Thank you for playing! :)

Oh I definitely feel you on the short time LOL You certainly still accomplished a LOT of great stuff though! 😁

Thank you very much!!! Oh my gosh I know exactly what you're talking about, I played quite a bit of those growing up too!

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Thank you so much! Yes, we have some fun mechanics planned and will be continuing to work on this. The "Bohnny Javo" universe is just getting started, haha!

Was very impressed with how polished this feels! Great and challenging level designs. I always enjoyed kickflipping the soap. I laughed about the fact that the goals are hands, funny and clever. Nice job!

Really digging the art style and music! I had a hard time getting through the start of lvl 1. I feel like the recoil of the gun to make you jump high could be increased a lot.

Out of the few times I restarted, there was not a decent block that spawned that I could reach with the gun jump.

Also, I would maybe start the timer of the hand spawning after a certain height is reached, it doesn't have to be very far from the start. That way new players can get acquainted with the controls and make some progress before that threat is introduced.

Great idea, I think you could certainly keep building upon this since I can see the vision. Awesome job!

Huge fan of the NES era style! This very much feels like a legit game from that time. I loved eventually riding with my fellow bros on the road, haha. Awesome job!

Thank you very much! For sure, we definitely weren't able to get it how we originally envisioned it before the deadline, but we will be working hard to develop a more official build and hopefully a full game. :)

Thank you so much! Yes, we're excited to keep working on this and see it through to where we wanted it to be!

Haha thank you so much for playing! Yeah he's a special one. LOL

Thank you so much! We do plan on building more to it and completing our vision!

This game really makes you FEEL like Mr. Chongas. Lol! Very slick and satisfying comboing enemies with the grapple hook! Nice job!

Chainsaw mop was my preferred mop sound, LOL! Cleaning the dirt off the floors feels satisfying and fun! Great job!!!

Wow! Very slick overall presentation! Definitely felt the platforming challenge in the levels in the same way Celeste plays. This is amazing!

Very slick movement and hands! Escaping from the pengy cops is adrenaline rushing haha. Great job!

Me have no more money. :(

Lol Interfering with a race while making sure you don't get caught is a very funny concept! Nice job!

The style reminds me very much of Hotline Miami! Combo bouncing off the walls to make sure you pick up enough speed to dodge the bullets and land the kill on the enemy is satisfying! I would suggest having the movement speed increased just a bit more so you have a tiny bit more maneuverability outside of smacking the walls. Awesome music. Nicely done!

Whoa! This feels like a legit game you can play on NewGrounds from back in the day! Very slick, silly, and entertaining. Great job!

Watching the cars behind you spin out is DIABOLICAL! LOL Very fun idea and well executed. My only suggestion is for the tracks to be a bit shorter? Only because when you eventually need to loop around after not successfully oiling up the car behind you, it feels like it takes a little while to find that car again.  I really like the tutorial being built into the first track! Awesome job!

B-S-B-A-F-D! Very SLICK game! This feels like a very complete prototype. The movement and spraying is super slick. I was terrified when the entourage boss showed up! Awesome art direction and overall vibes. AWESOME teamwork!!!

Really appreciate the positive feedback! We may keep building upon it to how we intended it to work! Will definitely visit and check out your game too!

Thank you so much for the feedback and for playing!

Thank you so much for the positive feedback!!!

May Bohnny Javo's confidence be with you forever!