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Wefiends

55
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34
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A member registered Apr 20, 2015 · View creator page →

Creator of

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Love the destructive gameplay. Wish there was a reason to do anything other than max force most of the time - some obstacles to maneuver or one more element to mix things up. Very satisfying though, beautiful rolling effect.

Slick snake, rude crabs, lovely game!

This one sucked me in. So fun, kind of evoked Zone of the Enders somehow. Love the tank controls - never got good synergies with my boost - which I wish had been incentivized more. Presentation is really nice, music is great. Slick for sure.

Sweet game, impressive how fleshed out the combination upgrade system felt. Wish there was a tiny pause after upgrade - most of the damage I took was after making an upgrade and immediately getting hit. Super fun, curious what kind of crazy combinations you can make. Definitely slick.

Ha, very nice. Love the surreal presentation, limited color palette is verry nice. Gameplay was tense. Music <3 Definitely slick.

Love the smooth progression and how slowly the levels introduced different concepts. Cool vibe aesthetically and the tight platforming was a good time. Very slick.

Nice aesthetics, love the opening menu with the announcer, pixel art looks clean and the music is killing. The collision feedback could definitely be more clear, it took a while to be sure an enemy was killed, and I thought it was a bug the first time I died. Movement controls are slick though and I could see this being developed further. Oh your thumbnail image is awesome too!

Loved all of the hamster portraits and the cheater's only tab was clever! I won on the first race, then got over-confident, bet everything on Jim and lost it all.

Ha, the knockout actually ended up being my favorite mode but I think that's just dev bias (you can bounce on the chairs and it makes a big difference - doesn't say that anywhere bleh). I do wish we had added the mini-game select - actually the whole progression of the game is pretty silly, seems obvious how to fix it now with hindsight. Thanks so much for checking it out!!

Thanks!

Thank you!! Glad you liked it :D

Idk why I read this in Dunkey's voice. Thanks so much for the kind words!! I'm glad you noticed all those details, especially with the sound design stuff.

Ha thanks!! Actually reading this comment made me realize we should've done 4 way movement with space as boost - it was originally a linear cart racer I never redid the controls.

Thank you!!

Really lovely art style and polished vibes all around. Its nice that the cars to give me a boost instead of running me over!

Did I just sign divorce papers? Haha, this is such a unique take on the theme! I guess I'll just keep my subscription after all...

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Very fun concept, I was going so fast! The character customization was a cool touch, too! Nice pairing of butts and a butt rock soundtrack.

Really interesting puzzle game! I don't think I've ever seen a match 3 like this, it has super slick vibes. I liked the rhythm game aspect, it felt like a slow dance.

I had a feeling I would like this based on the concept/thumbnail, and I wasn't disappointed. I loved all the little polished details and the green repair car was hilarious. The progression felt good and I got better and better at driving the car as I played. Could definitely play this for a while!

Really interesting camera controls, feels very nostalgic! I appreciate that you added a slickness setting adjustment, I needed it to be a little slower than the default for a few of the games!

I love rhythm games, I think my highest combo was a 20. Harsh resetting to 0 when I messed up, but it kept me playing for the whole song and I got better over time. Wish there were more songs!

This bug is so cute! I wish you had time to finish but its fun to roll the ball, reminds me of Katamari in the best way!

I just kinda vibed out and suddenly I was bouncing off a pyramid trying to do some giant jumping puzzle. Music was awesome, love all the tracks. Inner city was super confusing, I just got pin-balled around and ended up in the ice somehow. Wish obstacles didn't cost all my momentum, would've been fun to break through stuff and keep going. The aesthetic is immaculate though. Very slick.

The music during the first dialogue goes nuts. Using play-doh for the models is also so cool. I never really figured out a good strategy, it felt a little like luck of the draw, but I still enjoyed all the aestheticsss

Wow. Now that's slick. I knew from hovering on the buttons this was gonna slap and it did. Perfect jam game, exactly what it needed to be. Graphics are rad, sfx are niceee, and the music is so sick. Fight the power!

Nice! Pretty fun once I got the hang of it. Wish they all moved a little differently so I couldn't always herd them to the middle by going in circles. Cool idea though, love the cover art!

The sfx are peak. Got a good laugh out of me, very slick.

Tried to play on a trackpad which was not a good idea. I still kinda got the hang of it and it was fun to race around. The music goes absolutely crazy!

Yay, thank you so much for the feedback!! I committed hard to the sphere collision and it wasn't easy to tame heh, I definitely would rework that with a capsule or something if I did it again. Same with the performance, just a skill issue on my part, tried my best to keep it in the browser. So glad it still did it for you, thank you for playing!!

Thank you! Glad you liked it :)

Thank you so much for the kind words!

Nice, glad you liked it despite the bugs! Overall brightness was tough to balance, definitely could've used some boost now that I've seen it on other screens. Thanks for the feedback!

Yesss! I'm so glad you got the Air Ride slick star reference :D Also yes, no plastic waste luckily hehe. Funnily not even a real Gacha, the choice is forced for the first 6 rolls *illusion shattered* hehe. Thanks for checking it out!

Thank you!!

Yoo, definitely not a you problem! Lots of folks had a hard time figuring out the knob mechanic, my bad! Means a lot though coming from you though. Slick as the Devil is one of my favorite games I've played this jam! Thanks for checking it out!

Yay thank you!

Yay! I'm so glad you liked it. This was my first foray into trying to make a 3d web game performant and it was one of the trickiest parts of the whole experience. It used to be 4gb O_O spent a whole day compressing everything. That said I'm glad it was enough that you could run it at all and that you enjoyed it! Thanks for playing!!

Thanks!

I'm glad you thought the city world + modes worked and that it was cozy! It was just because I wasn't good enough at 3D to make a real track ha! I initially wanted to make a cart racer :P Thanks for checking it out!

Well at least you found it :D Thanks for checking it out!