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A jam submission

Chaos Cafe - Match 3 PuzzleView game page

Something caused a mess in the cafe! Sort through all the chaos, and you might just find the secret behind it all...
Submitted by NassiLove — 12 hours, 5 minutes before the deadline
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Chaos Cafe - Match 3 Puzzle's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#33.6803.680
Design#44.0804.080
Enjoyment#43.8403.840
Presentation#54.2004.200
Overall#53.8643.864
Relevance to Theme#123.5203.520

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Awww, the ending is so wholesome. I loved how easy but addicting the gameplay is. The overall aesthetic reminded me of these old Nintendo DS games I used to play, super cute all around.

Submitted(+1)

super cute and quite relaxing! the music is soothing and the art is really cute.

Developer

Ty! I'm happily surprised everyone seems to enjoy the gameplay ^_^ 

Submitted(+1)

i love the art so much ;;; very fun, def one of my fave games

Developer(+1)

tyy ;w; the art in your game was also so good! I remember having finished talking to Pepper and really seeing the town for the first time (was focused on dialogue before that point)

I was like "woaghh!!! The art what the heck!!! I love this!!!" and that was all i thought every time i walked into town lol, it's got such a specific vibe and it executes it amazingly ^_^

Submitted(+1)

aaaa ty so much ;w;;; criesss

Submitted(+1)

Not what I expected when I read match 3, but cute :)

Developer

Ty ^_^

Submitted(+1)

Super cute!! I loved playing through this game, didn't quite get to the end but I loved the characters and the all of the matching.

Submitted (1 edit) (+1)

Just finished! I love the secret that was added upon completion, really nice comfort game :3

Developer

Ty! I love making nice little games that makes me happy, glad to see others are happy too ^_^

Submitted(+1)

This was super cute!!! I found it very relaxing to just sort stuff, and I thought the dialogue between the characters was so funny. I loved seeing their little feet wiggle haha! 

If I had one suggestion, it would be to enable matching input that's slightly more complex. I found it a bit tiring to play on trackpad, one thing that might be nice is to tap/click the item, and then tap/click the box you want to put it in, instead of having to drag. (Dragging is tough on trackpad!) Another option (which I would totally love to speedrun) would be to do keyboard only matching -- so maybe something like a cyclical highlight going over all the boxes, using the arrow keys or WASD to navigate the board. Enter once to enter the box, and then a cyclical highlight to pick an item inside with another enter or something, and it autoejects you out of that box and back to the box select after you pick. Then you can WASD your way and enter to drop it into a box. I think that would be a really fun set of controls for a game like this! Easy on the hands to make the repetitive motions a little comfier.

Developer(+1)

Those are some really cool ideas ^_^! 

I did think about doing full keyboard support, but there wasn't enough time to the jam T_T (barely managed to get the ending implemented) but those are Def cool ways to do it ^_^

The combo timer might be too fast for that though, but score doesn't matter that much unless in endless (and even then it's bragging rights more than anything lol) 

(+1)

Very fun to play!! the story is very cute!!! The character dialogue voices were fun reminded me of animal crossing. 

Developer (1 edit)

Thank you! I did intend for it to be like animal crossing (actually recorded myself saying the alphabet for it lol) so I'm glad it came across well!

Submitted(+1)

I really love the main characters, the dialogue defines them so much you can just see how they live their lives right away, it really shows the love you have for them (they were your first OCs iirc right?) 

I would have loved to see the number of times you had to move the goods in order to complete the level, I think I got a few strategies to reduce the movements (I went for 3 levels per character) and I believe the fun part is solving them doing as few movements as possible more than doing it fast.

The art and the plot are awesome!!!!! Love the cute style, it matches so much with the characters

Developer (3 edits) (+1)

Not my first first, but some of my firsts with my bff for sure ^_^ They were our main RP ocs for a while

Also the counter is a good idea, but the items are randomly arranged, so to do that I'd probably have to make some algorithm or make it a set thing... Oh this reminds me, I should maybe upload my exam project! It was a 3D unblock me clone, but idk how well it'll do on web O_O I basically just took the levels from unblock me though, so it'll probably be hard for me to find them (they list fewest moves and stuff, so that's why it reminded me of it!)

If you haven't tried unblock me (mobile app) you might like it if you like puzzle games ^_^


If you were curious though, here's how the sorting item thing works:

The amount of boxes multiplied by 3, then multiplied again by the amount of items (item amounts are 3 in story mode, 6 in endless before finishing story, 7 otherwise) 

Those are how many matches you need to do that level! If there's 15 boxes and 3 items, you need to match 45 times (you get that by dividing by the amount of items), and there's 135 items total! I had to multiply by 3, because you match 3 lol gotta make sure they add up! 

Then it basically just randomly assigns all of those items into lists in each box. Which means a box might have few items, and another might have a lot!

In the script for the boxes, it goes through the list of items 6 times (and if the list of spawnable items aren't 0) , and randomly (2/3 chance) spawns in the item, but there's also a check so where at least one item spawns in the box (if there are items left) so there's no weirdness where the box is empty but there's unattainable next items, or next items show up as empty but actually has more to spawn.

Hopefully thta makes sense! It's 11pm right now and the code is honestly a bit cursed, but that's how it works ^^


Anyway, my bff did the character sketches and general art direction before they had to drop off, so that goes mainly to them!

Submitted(+1)

Cute Chaos! 3 servings for one order, perfect cafe for a Cerberus. Graphics were cute, also the AC sound effects were nice. Also the story clear bonus is perfect.

Developer

Thank you! Glad people seem to enjoy it, and I'm sure they wouldn't mind a cerberus coming for a visit

Glad to hear you liked the story bonus!

Submitted(+1)

Really cute concept and game! 

Developer

Ty! It came out way better than expected ^_^

Submitted(+1)

Yyyyyeah, good content! I like putting my lil pieces of bread and suger packets in boxes

Developer

Hehe I really liked this type of gameplay (apparently my mom plays this type of game too lol) so it was something I knew I wanted to make ^_^ really happy others like it too!

Submitted(+1)

Having input alternatives ready right away is very acommodating, kudos. That way I can play with the keyboard. (The characters sure like to talk your ear off, huh? And the shut up button doesn't work on EN, oh no). Quite fun overall, although I'm not sure how you could fail at the game when there's the option to put bread in empty boxes. Or is it a highscore thing?

Developer

Whaa, EN broke free D:
To be honest, quite in character, but I don't know how that would happen O_O they all use the same audio source, just with different pitches.

Also can you elaborate at failing the game? If you wanted to ask if there was a failstate, there technically isn't one, except for softlocks. (I wanted to make a reset button, but didn't have the time.) Endless mode is endless, unless softlocked (it should be pretty unlikely to happen on accident), it ends when you decide to stop playing ^_^

Submitted(+1)

yeah, a fail state. I thought there probably wasn't one, thanks for confirming.