Thank you, glad you liked it!
TukeArt
Creator of
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Thank you! In my opinion, the biggest problems were camera being too close/characters being too big, and the jank that comes with high speed physics. Also, giving the character a giant ponytail wasn't the smartest of moves... hair physics is already hard, combined with rocket speeds it's just jank city.
I want to revisit this idea someday, but I have a million ideas for small games currently, so I'm not sure If I'll get it to soon.
Thanks for the feedback!
I will need to look into the code of directional inputs to make them more precise, you're not the only one who had issues.
That video is really helpful! My guess about what is happening is that the window to continue into 2nd light attack is longer than the light attack itself, so you're stuck in place while having already returned to idle/walk animations. This will be fixed as well!
Thanks for the feedback, having a video recording is really appreciated!
-I want to add more variety in room sizes later on. Having more space to move in affects the difficulty of encounters, especially with Sini!
-You're not the only one to complain about default warp key. I think I'll change the default keys from shift + asd to asdf in the future. At the same note, going to add key indications to the tutorial, along with other changes.
-Sini has a lot harder time to build up the super, but it's much more powerful too! Try using down charge or Up + Neutral invocation to build up the combo faster. Instead of making combo faster to build up, I might make the decay more lenient.
-There's already an option to skip cutscenes, but I think I'll add a specific exception to remove the scene when dying to the boss.
https://tukeart.itch.io/chaossisters
Puna & Sini are two demons slacking on guard duty, when a party of heroes invades their home dungeon! Now surrounded by furious former allies, the sisters have to slay each hero... or The Master will have their heads!
Chaos Sisters is a 2d animated beat'em up, where you fight hordes of varying monsters to get to the six invading heroes. The two playable characters have very different approach to combat: Puna focuses on fast and fierce melee action, while Sini conjures a wide arsenal of magical mayhem!
This project started in 2016, got stopped, restarted from beginning in january 2020, and now I finally have a public demo out! I'm really happy & proud of my progress. All feedback is appreciated!