Cute Chaos! 3 servings for one order, perfect cafe for a Cerberus. Graphics were cute, also the AC sound effects were nice. Also the story clear bonus is perfect.
TukeArt
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I don't know if there was a way to control which fruit you get, but I lost at least half my lives because the right fruit just wouldn't come out no matter how much I licked. The other half I lost because I panicked and overlicked :P
Whole package was great, bopping music and great pixel art! Good job.
Fantastic work! Really great mouse only game, with a simple spell mixing concept. At the end I was too stressed to survive to try out new spell mixes, but the lighting storm and snowman held the line and I managed to win. Trying to mix potions while panicing is tough... Whole package was fantastic, only gripe is fake scanlines, but that's just my personal taste.
You can read it on the design document for the gamejam, but I want to add some roguelite elements of powering up as you face tougher monsters. However, I'm not sure if I have time to implement those for the jam... trying to get one fight as polished as possible before moving on.
Fighting monsters instead of humans gives a lot of room for creative fights too!
Whoa, If this doesn't count as winning the game, I don't know what does. Since the skeletons don't scale infinitely, I knew eventually somebody would out-scale them. I already nerfed boots once, guess they're still too strong - If I make more patches to the game, I'll make every boots upgrade weaker than the previous one.
Difficulty is certainly worthy of the title. I thought the three balloon timer room was the last one because of how cruel the timer was, but the game still kept going after, and I ended up quitting at the second cannon room. I wish adding balloons was a seperate button from jump, like "P" to add and "O" to remove. rapidly mashing space bar to barely meet the timer requirements was quite tough. Great visuals, and the balloon mechanic is interesting!





