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RIPesto

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A member registered Mar 16, 2020

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I played badly until the game crashed, haha. Taking pity on me. Yeah, very beautiful visuals and nice sounds, but my hands were so bad that I lost most customers and I'm not sure what the x2 was supposed to do, because I thought if it wants 2 red and I have a "1x2 red" counter it would add up to 2, but it never did, so dunno what I'm doing wrong. The only complaint I have is that the cards overlap in a way that covers the uh energy cost in the corner.

yeah, the "legal copy" had me going "alright, I only have blue, so I gotta sit this one out."

Yeah, our task distribution was a bit whack, so the written texts took a backseat to programming, art and music. I added a little description under the game and hope that helps.

This is really good. The animations are smooth, gameplay is fun (I'm just not very good at it :P) and the sound effects tell you what is going on. The nuh uh falling down was funny.

Is the one level all there is or am I missing something obvious? In any case: it's a solid little platformer. I like the jump animation inksplash thing, that's cute. 

Cute and polished looking game, but I agree. Having random transformations makes it hard to play when you get unlucky and it refuses to turn into an orange.

I don't think I can rate this game without access to the game, sorry.

I don't know if you can only fry meat one at a time, but whenever I tried placing a second one it would stick to my character and I had to stay next to the stove to keep frying it. Never lasted very long.

That was pretty fun. I didn't get that leaving the dungeon didn't mean you give up but return to your kitchen, so I did a few fruitless rotations down there, but overall fun game and the music was nice to listen to. Also found no bugs while playing.

yeah, a fail state. I thought there probably wasn't one, thanks for confirming.

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I didn't know that you could aim with the mouse and had accumulated a bunch of enemies before I noticed. Not sure what indicator there is about how many hits you can take, but I played until the character stopped moving and no input was possible until the tomatoes ate me.

Do the pots actually do anything? Or special. I noticed shovels and a little green dust cloud or something around my feet, but that's it.

We also ran out of time (mostly because I couldn't wring out more pictures), so I absolutely get where you're coming from.

I think I'm not cut out for customer service.They talk a lot.... I uh, I can't cook rice. How long do I have to hold E? Well. I like how the bounce of the characters idle nicely transitions to and from the bouncy walking animation,. Very smooth. And the overall pastelly look is also coherent.

Fun title screen music, hehe. Okay, the animations are sweet, placing the objects is fun, but I also don't see what exactly the ick is doing and especially when I add too much ick zo the brew. (Oh no!)

Having input alternatives ready right away is very acommodating, kudos. That way I can play with the keyboard. (The characters sure like to talk your ear off, huh? And the shut up button doesn't work on EN, oh no). Quite fun overall, although I'm not sure how you could fail at the game when there's the option to put bread in empty boxes. Or is it a highscore thing?

(Wasn't a sow a female pig?)  The text sound is nice and how fast the text appears on screen. Not sure about the game loop,because I usually just picked one item to throw in the pot and hope that would be it. Having items lower discontent would be nice. Not having any music makes this feel a bit lonely, but my "friend" helping me was a fun surprise.

Very fun to play and I only saw one little mistake (sugar cane icon on the uh eiou fruit thing, that was gone the next round). Are the options randomized? Because 50% of my cakes were made of apples. The card flip and munching animations were really fun and a good music choice to go with it. Great little game.

I can't play this much, sorry. The camera is kind of jerky, especially when it gets caught in doorways and triggering mothion sickness. I didn't find the secret ingredient and only played solo, so maybe it's better to play with a friend.

It was interesting to see that your roast chicken could block the way and hinder you from squeezing through areas. I liked that the chicken is a little animated and not just static.

the "how to draw manga" prince is a fun choice and having all the placeholders wiggle gives them a certain charme. Accidentally touching ingredients while mixing potions and flinging them at high speed in the cauldron happened a few times, which meant I had to start  over, but  the physics system making them bounce around and the text being displayed several times was funny, so it's no big deal.
I ran into repeated dialogue though that played the one for the unlock potion from the firstone on the second interaction with the glowing potion, which would have made a "skip/speed up text" button very handy .  (Jep, I'm stuck. Can't get past this conversation). Also it ramped up my GPU to 100%, which is not so cool.

The music gets a biit repetitive after a while, but overall a very fun game. That the whole thing moves gives it an interesting touch, since you can't methodically make your way through the game. (How many levels are there?)

A charming little mixed-media game about delivering mail to anthropomorphic animals in a tiny village. The frog's idle animation was simple but effective and the wet sound effects when he walked quite fun.

I liked that you didn't have to press the [continue] button on dialogues and could press ENTER instead. The options where you could pick either [Yes] or [No] were a little small and it was a bit tricky to talk to the bunny person, because it would target the door instead, but it was overall very good.