I played badly until the game crashed, haha. Taking pity on me. Yeah, very beautiful visuals and nice sounds, but my hands were so bad that I lost most customers and I'm not sure what the x2 was supposed to do, because I thought if it wants 2 red and I have a "1x2 red" counter it would add up to 2, but it never did, so dunno what I'm doing wrong. The only complaint I have is that the cards overlap in a way that covers the uh energy cost in the corner.
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I didn't know that you could aim with the mouse and had accumulated a bunch of enemies before I noticed. Not sure what indicator there is about how many hits you can take, but I played until the character stopped moving and no input was possible until the tomatoes ate me.
Do the pots actually do anything? Or special. I noticed shovels and a little green dust cloud or something around my feet, but that's it.
Having input alternatives ready right away is very acommodating, kudos. That way I can play with the keyboard. (The characters sure like to talk your ear off, huh? And the shut up button doesn't work on EN, oh no). Quite fun overall, although I'm not sure how you could fail at the game when there's the option to put bread in empty boxes. Or is it a highscore thing?
(Wasn't a sow a female pig?) The text sound is nice and how fast the text appears on screen. Not sure about the game loop,because I usually just picked one item to throw in the pot and hope that would be it. Having items lower discontent would be nice. Not having any music makes this feel a bit lonely, but my "friend" helping me was a fun surprise.
Very fun to play and I only saw one little mistake (sugar cane icon on the uh eiou fruit thing, that was gone the next round). Are the options randomized? Because 50% of my cakes were made of apples. The card flip and munching animations were really fun and a good music choice to go with it. Great little game.
I can't play this much, sorry. The camera is kind of jerky, especially when it gets caught in doorways and triggering mothion sickness. I didn't find the secret ingredient and only played solo, so maybe it's better to play with a friend.
It was interesting to see that your roast chicken could block the way and hinder you from squeezing through areas. I liked that the chicken is a little animated and not just static.
the "how to draw manga" prince is a fun choice and having all the placeholders wiggle gives them a certain charme. Accidentally touching ingredients while mixing potions and flinging them at high speed in the cauldron happened a few times, which meant I had to start over, but the physics system making them bounce around and the text being displayed several times was funny, so it's no big deal.
I ran into repeated dialogue though that played the one for the unlock potion from the firstone on the second interaction with the glowing potion, which would have made a "skip/speed up text" button very handy . (Jep, I'm stuck. Can't get past this conversation). Also it ramped up my GPU to 100%, which is not so cool.
A charming little mixed-media game about delivering mail to anthropomorphic animals in a tiny village. The frog's idle animation was simple but effective and the wet sound effects when he walked quite fun.
I liked that you didn't have to press the [continue] button on dialogues and could press ENTER instead. The options where you could pick either [Yes] or [No] were a little small and it was a bit tricky to talk to the bunny person, because it would target the door instead, but it was overall very good.
