I adore the visuals of this game. It would be so cool to see it be fleshed out into a whole game. The deck building was super easy to pick up, though some sort of reference for some of the card's abilities could be implemented at some point for a bit of clarity. I enjoyed the balancing act of the meters, though when I killed a customer it didn't feel like it had any affect on the gameplay. Unfortunately the game seemed to crash during the fifth day on the second customer, but the page does say downloading it was more stable; I played it in the browser. Really cool game though^^
Budder28
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Math is not my strong suit, but I can see how this can be an interesting challenge for those who fully understand it. I was there on stream when the, uh, trench-coated pal of ours emerged from the barn. Almost forgot about it when I gave it a play lmao. It'll be cool to see this with some music and maybe a clearer tutorial, a very interesting spin on the theme.
Ok so I might have gotten so sucked into this that I almost forgot I had to rate the game lol. I absolutely love how many different enemies you managed to create, all with their own unique attacks and behaviours (the mushrooms on the first level are my fav). I also love how many recipes there are and that you do have to return to a previous level to get ingredients; they aren't just forgotten about and moved on from. Love the music and how it changes from area to area, and the sound design for the monsters are so clever. I haven't finished the game yet, but I'll come back and complete it!
Highly addicting. It comes off as extremely complex and overwhelming at first; but the learning curve is easy to understand. It's definitely a game that's easy to learn, but hard to master. Super satisfying sounds, visuals and ball aim guide. Can't wait to see the future of this game!!!
(I'm a sucker for ball-bounce trajectory games, so I'll be burning through this until I beat all the levels. Made it to level 31 as of this comment)



