Play Multiplicity
Massive Multiplicity Machine & The Replication Ruin's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1 | 4.000 | 4.000 |
| Visuals | #1 | 4.444 | 4.444 |
| How well does the game fit the themes? | #1 | 4.222 | 4.222 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #3 | 3.778 | 3.778 |
| Gameplay | #5 | 3.222 | 3.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
For some very obscure reason, I couldn't ever use the Arrow keys or WASD to move. The hero was stuck in place and I wondered if I was too dumb to understand how to move in the game, until I watched your gameplay video. This is strange as I used GDevelop a lot too, and I never ran into this (I'm on Mac, but that's never been an issue).
Great work for a 3 hours game, it feels complete and I would have loved to experience it firsthand, but that doesn't affect my rating in any way. Great game!
Oh, that’s really strange… Could be caused by the browser? I know that some Firefox browsers cause problems with GDevelop Games…
Anyway, I’ve upload the game to Gd.Games. Maybe you can try there if it works for you (please, tell me if you can): https://gd.games/kolde/massive-multiplicity-man-and-t
It was indeed caused by the browser! I'd temporarily switched to Safari which I rarely ever use, and it turns out that one has issues with GDevelop too (the gd.games build didn't work on Safari either). When I tried on Brave, everything worked great.
Very cool game and a very efficient use of GDevelop, that was fun to play!
Thank you very much for the info (I will add a note about the problems with Safari and Firefox browsers) and for playing the game, I appreciate your comment ^^
OUTSTANDINGLY GOOD for 3 hours
Thank you very much ^^!!
Very cool idea, and really impressive gameplay, visuals and audio for 3 hours dev time!
Thank you very much for your comment! I’m glad you liked it ^^
The game is far simplier than you think, and GDevelop helps A LOT in prototyping fast projects. It´s a regular platform game, and once stablished the core specific mechanic for the theme, the level design was “easy” (that’s why 4th level is not well balanced, I ran out of time, hehe). I copy-paste levels with all logics and redesign them with more difficult each time. Level 3 is basically level 2 from X perspective (Left-Right) to Y perspective (down-up, and some variations in platforms), hehe.
Also, the game has only 5 SFX (I ran out of time to use all planned) from the GDevelop library and 5 songs (all from the same source, so it was 5 minutes to code the music in all levels). The scenary consist in only 8 elements, and there are only 3 animated sprites (protagonist, lasers and drones).
First hour was basically getting all elements and coding the main mechanic. Next 1,5 hours was developing the second level, testing it, adding all SFX, VFX, variables, etc. And when all “worked” (more or less), I made level 3, level 1 and main menu/finish screen (basically the same). Last 30 minutes were for testing, polishing, adding UI, texts and music.
Outstanding game. Love the use of post-processing effects. Agree with below though that the levle with the wheels of death was incredibly annoying! Checkpoints would have alleviated my frustration.
GDevelop has a bunch of Post-processing effects easy to implement with a few changes, so it´s easy to add and juice up the game a lot!!
Hahahaha, I know, I know, 4th level was built in a rush and its difficulty is extreme (I’ve made a Gameplay video, and it´s the only level I need to restart… twice; and I played it a lot after uploading the game). Obviously, I ran out of time to implement checkpoints… ^^!
My first idea was to make it more of a white and clean lab scenario, like Portal, but I saw the bot-wheel sprites and the background assets, and the visual design was clear for me. With a little color (the visual warning of superpower activation, the lasers…) for contrast.
so many self blocks. wider levels would've been nice to save on a few retries. level 3/4 was extremely annoying thouhg ( the one with the wheels of death lol)
4th level (wheels of death) is “a little” unbalanced… I wanted a true challenge, but the difficulty curve is a bit high XDDD
It was made in 10 minutes in the last part of the 3-hour jam (2:30-2:45), so it´s terrible (that’s why I put 2 exits in this level), and you need several tries to reach the exit. You can watch the gameplay video I’ve made (2 minutes run).
All I wanted was to follow the theme: “Inconvenient Superpowers”. In this case, “multiplicity” and “inmortality” XDDD
I have blocked myself a few steps away from the exit quite a few times. Frustrating, and yet, very fun. A perfect combination of both. Unfortunately, the janitor will have so many nightmares about me.
Hahaha. Yep, the objective was to accomplish the theme “Inconvenient Superpowers.” The player is the worst obstacle for winning the game :P
You can watch the Gameplay I made in the itch.io page.
Poor janitor (I appreciate a lot that you read all the text ^^)!!
Just saw it. Well, it definitely didn't go that smoothly for me, haha.
(Of course :) Seeing what fun/silly things other devs add to their games is one of my favourite parts of checking out and, more recently, participating in game jams)