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Senatrius

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A member registered Aug 11, 2019 · View creator page →

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I'm glad you liked it. That feeling of having to choose what upgrade you want at the expense of your life is what I wanted :)

This was really fun. I love the visuals and the whole game loop. There is quite a high skill ceiling for a game like this, I could see it doing really well if expanded :)

I love it, this reminds me of a certain flash game I used to play ages ago. Stage 4 was definitely tricky but I managed. Great job.

Not gonna lie, I have not even tested that far myself, thank you! I'll look into it for sure. And yes, I was planning several different types of enemies, but sadly ran out of time. I might release a few updates for this game, I'm a fan of games like this myself :)

Nice one. It took me a moment to figure out what to do as well, but once I did, it's a pretty fun, chill game loop. 

I love it. The feature where the enemies combine into stronger ones is really neat, and theway health bar is displayed is creative. Nice work.

Nice one. I love the enemies, it's really creative... and relatable.

Nice implementation :) There were some panicky moments when enemies were closing it and I could not reload in time, haha. 

Congrats on first place overall, well deserved :)

That was fun :) Those rapid 3 and 4 note sections are so mean, haha.

Haha yes, originally the game had a couple more ideas where slower charge time made sense. Unfortunately I ran out of time for those and did not adjust. Thanks for playing ^^

You're right, it is not. Whoops :D

Well, this was very neat. I'm not the most creative person, but this did remind me on my childhood, collecting pebbles for my pebble collection by the sea. Good times :) Love the visuals too.

Nice one. Took a second to notice those 3 pips on the character, once I did it went pretty smoothly. There is a bug, or at least what I assume is the unintended solution. I assume the intention is to make a move every x amount of time so that by the time the player reaches the goal, the timer on the top runs out. But instead you can make it to the point where you're one move away from the goal and then rapidly tap the move keys back and forth and just wait the timer out while standing in place. Despite that, it is very fun, great work!

Had a bit of fun just dragging sliders around and seeing how the fish move in real time. Nice nice.

Ah yes. More dad jokes to add to my repertoire. Can't complain ^^

I'm as good at skipping stones in this game as I am in real life. Completely garbage. Still had fun though, haha, managed to get 6 one time.

I spent way too long just messing around, dragging crystals around. Very fun, very chill.

Well, I don't know about the no stress part of the theme, but there are definitely plenty of vibes :) Multiple lanes add some real challenge, nice work!

Simple and relaxing, I love it :)

Oh this is very chill indeed. Took a second to figure out what is happening, but it's pretty intuitive after that. Nice work :)

Thanks for the review! I was planning to add something like that, i even added colored strips to walls of each section, but then I ran out of time for the end of the jam so they just stayed as a visual flair and not as something to help player orient themselves. I might add something when I decide to update the game further for sure :)

Oh yes, in hindsight, a minimap would have been a good addition :) Thank you for playing!

Wow, this is really high quality, I love it! It's challenging enough and the ability to flip the board is really unique. Great work. Visuals do remind me of a hacking minigame in Nier Automata, and I'm not complaining :) I did notice a couple bugs. When you first shoot at a target, the first bullet flies in the direction where you were facing earlier. And when you flip the board, if you just flip while you're stationary and don't move, you are invisible. Not a huge deal, just thought I'd mention in case you plan to work on this game further. 5/5

Yes, that was the last little feature I added with the time I had. Otherwise, in my testing, if I waited for 10+ modules to spawn, if all of them kept 100% opacity, it would become just unusable, haha :) 

Yes I do plan to release some updates in the future. More varied modules, more varied actions other than just holding E for everything, make it a bit more interactive. I just kinda... lost track of time while working on the jam entry and had to cut several features I had planned at the start, haha.

Thank you! This will be one of the first few things I'm going to tackle once I get around to working on this game again :)

Very good :) I mostly got through the questions by feeling, seeing a sentence, going "well, that doesn't look like a Swedish word" and hoping for the best. Surprisingly effective, only had to drink thrice

Just saw it. Well, it definitely didn't go that smoothly for me, haha. 

(Of course :) Seeing what fun/silly things other devs add to their games is one of my favourite parts of checking out and, more recently, participating in game jams)

Really nice work. It gives you a nice, healthy amount of panic and stress when you're navigating between friendly entities and your laser starts veering off course.

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I had audio picked out and everything, unfortunately I lost track of time and didn't get around to adding it. And yes, I realize that now, haha :) Thanks for the feedback!

I have blocked myself a few steps away from the exit quite a few times. Frustrating, and yet, very fun. A perfect combination of both. Unfortunately, the janitor will have so many nightmares about me.

Very clever :)

Congrats. Well deserved #1 spot.

This game truly makes you feel like GPT. Nice one.

What kind of customers are these? You see them once and they expect you to know what they like as if you two are friends. On a serious note, great work! It's both challenging and relaxing, definitely one of those games I might come back to a couple times after the voting is done to nail all the orders.

I think having more varied fruits with some small visual differences would have more of a challenge, but if this relaxing chill vibe is what you were going for, you nailed it :)

Simple but challenging, great work. One of the last levels got me for a second, very clever :)

Haha, yes, the inspiration was "This is the only level", an old flash game. I intended to have a lot more different iterations (around 30 or so originally) and gameplay changes in each one but due to time constraints and lack of knowledge on how to implement everything I had to scrap quite a few of them. I might come back to this game and update it with more levels and better visuals in the future though, thank you for the feedback!

I'm glad :) The intention at first, or at least the idea, was to zoom in on the next layer in the background for each iteration, but I couldn't figure out how that can be done, so I settled on a neat background, haha.