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Senatrius

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A member registered Aug 11, 2019 · View creator page →

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Oh this is very chill indeed. Took a second to figure out what is happening, but it's pretty intuitive after that. Nice work :)

Thanks for the review! I was planning to add something like that, i even added colored strips to walls of each section, but then I ran out of time for the end of the jam so they just stayed as a visual flair and not as something to help player orient themselves. I might add something when I decide to update the game further for sure :)

Oh yes, in hindsight, a minimap would have been a good addition :) Thank you for playing!

Wow, this is really high quality, I love it! It's challenging enough and the ability to flip the board is really unique. Great work. Visuals do remind me of a hacking minigame in Nier Automata, and I'm not complaining :) I did notice a couple bugs. When you first shoot at a target, the first bullet flies in the direction where you were facing earlier. And when you flip the board, if you just flip while you're stationary and don't move, you are invisible. Not a huge deal, just thought I'd mention in case you plan to work on this game further. 5/5

Yes, that was the last little feature I added with the time I had. Otherwise, in my testing, if I waited for 10+ modules to spawn, if all of them kept 100% opacity, it would become just unusable, haha :) 

Yes I do plan to release some updates in the future. More varied modules, more varied actions other than just holding E for everything, make it a bit more interactive. I just kinda... lost track of time while working on the jam entry and had to cut several features I had planned at the start, haha.

Thank you! This will be one of the first few things I'm going to tackle once I get around to working on this game again :)

Very good :) I mostly got through the questions by feeling, seeing a sentence, going "well, that doesn't look like a Swedish word" and hoping for the best. Surprisingly effective, only had to drink thrice

Just saw it. Well, it definitely didn't go that smoothly for me, haha. 

(Of course :) Seeing what fun/silly things other devs add to their games is one of my favourite parts of checking out and, more recently, participating in game jams)

Really nice work. It gives you a nice, healthy amount of panic and stress when you're navigating between friendly entities and your laser starts veering off course.

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I had audio picked out and everything, unfortunately I lost track of time and didn't get around to adding it. And yes, I realize that now, haha :) Thanks for the feedback!

I have blocked myself a few steps away from the exit quite a few times. Frustrating, and yet, very fun. A perfect combination of both. Unfortunately, the janitor will have so many nightmares about me.

Very clever :)

Congrats. Well deserved #1 spot.

This game truly makes you feel like GPT. Nice one.

What kind of customers are these? You see them once and they expect you to know what they like as if you two are friends. On a serious note, great work! It's both challenging and relaxing, definitely one of those games I might come back to a couple times after the voting is done to nail all the orders.

I think having more varied fruits with some small visual differences would have more of a challenge, but if this relaxing chill vibe is what you were going for, you nailed it :)

Simple but challenging, great work. One of the last levels got me for a second, very clever :)

Haha, yes, the inspiration was "This is the only level", an old flash game. I intended to have a lot more different iterations (around 30 or so originally) and gameplay changes in each one but due to time constraints and lack of knowledge on how to implement everything I had to scrap quite a few of them. I might come back to this game and update it with more levels and better visuals in the future though, thank you for the feedback!

I'm glad :) The intention at first, or at least the idea, was to zoom in on the next layer in the background for each iteration, but I couldn't figure out how that can be done, so I settled on a neat background, haha.

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Pretty good for a first run :) My first run was about the same when testing.

My first ever game jam here and I feel like I am way in over my head due to lack of my general gamedev knowledge. Up until a day ago I've still been trying to figure out what to even make at all to match the theme. I've been stuck between ideas that might match the theme but sound like it would be the most tedious, anti-fun game ever developed on earth and ideas that sound like they would be fun, but either not match the theme at all, or would be way too difficult to make in a single week.
Now with barely 2 days left I'm not really counting on finishing it in time. Here's hoping that by the time the next game jam comes around, I'll have improved my game design and coding skills and won't be so stuck next time. Only time will tell.

Definitely looking forward to what kind of games others have developed, it should be interesting :)