I'm glad you liked it. That feeling of having to choose what upgrade you want at the expense of your life is what I wanted :)
Senatrius
Creator of
Recent community posts
Nice one. Took a second to notice those 3 pips on the character, once I did it went pretty smoothly. There is a bug, or at least what I assume is the unintended solution. I assume the intention is to make a move every x amount of time so that by the time the player reaches the goal, the timer on the top runs out. But instead you can make it to the point where you're one move away from the goal and then rapidly tap the move keys back and forth and just wait the timer out while standing in place. Despite that, it is very fun, great work!
Thanks for the review! I was planning to add something like that, i even added colored strips to walls of each section, but then I ran out of time for the end of the jam so they just stayed as a visual flair and not as something to help player orient themselves. I might add something when I decide to update the game further for sure :)
Wow, this is really high quality, I love it! It's challenging enough and the ability to flip the board is really unique. Great work. Visuals do remind me of a hacking minigame in Nier Automata, and I'm not complaining :) I did notice a couple bugs. When you first shoot at a target, the first bullet flies in the direction where you were facing earlier. And when you flip the board, if you just flip while you're stationary and don't move, you are invisible. Not a huge deal, just thought I'd mention in case you plan to work on this game further. 5/5
What kind of customers are these? You see them once and they expect you to know what they like as if you two are friends. On a serious note, great work! It's both challenging and relaxing, definitely one of those games I might come back to a couple times after the voting is done to nail all the orders.
Haha, yes, the inspiration was "This is the only level", an old flash game. I intended to have a lot more different iterations (around 30 or so originally) and gameplay changes in each one but due to time constraints and lack of knowledge on how to implement everything I had to scrap quite a few of them. I might come back to this game and update it with more levels and better visuals in the future though, thank you for the feedback!




