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Flubbysoft

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A member registered Mar 25, 2025 · View creator page →

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I couldn't pass the second level, but I love the concept!The visuals are simple but well-polished. The fact that the ball goes in the direction the mouse dragged towards felt a bit counterintuitive to me at first, as opposed to an Angry Birds-style pull in the opposite direction, but it's very well made. Great job!

That idea is pure genius!! It reminds me of The Office 😁 I got 10k points in less than a 3 seconds, so I could instantly buy anything I wanted, but it was fun to load as many logo as I could.  With a bit of balance this could be a stellar idle game. I loved it! Congrats! 

Cool game! I like how it's easy to pick up and quick paced. Healing a bit of health when reflecting a bullet is a nice touch, it gives the player a chance to come back from a bad situation. Since the bullets come in rhythm with the music, does that mean the game doesn't get harder over time? 

This could be a cool premise for an rpg, I really like the idea of building around order&chaos. The bits of backstory are nice, I can see how that would influence a mission result screen, for instance. Good work!!

It's all about how you separate logic into small classes, you can look up "composition design pattern for game development", or "composition vs inheritance", there are a ton of great articles and videos out there.  The core design I use for my game elements (a button, an enemy, a lamp on the desk, etc.. ), is they all have the following methods: Initialize, Draw, Update, Destroy.
For the state machine, I have a small game template project with a splash, title screen, and gameplay state (screen). Each state has a reference to the Game object, which contains all the settings and game data that is shared between states (basically the data that is saved, like hero stats, last position, etc). I'm not sure if this is the cleanest, but it works for my needs.

Hope that helps a bit!


It took me quite a bit of time, but I saved the world! I don't know if it's possible to lose or if you're bound to win eventually, but I had a lot of fun with your game. The system is simple but very intuitive, I really enjoyed the game systems. I was holding my breath once or twice on the hardest throws, great job!

That's a cool concept! I think it comes down to luck of the initial draw, but what is there works great! I kept wondering if my heroes would get hurt and if more would join, that could be a nice addition. 

Thank you very much! It turns out Gemini is quite good and fast at generating procedural graphics in python, so asking for items and placing them myself didn't take much time at all. I'm glad you liked the details, I had fun trying to polish them as much as possible!

Thanks!! 😁

Wow, thank you!! Most of the code (state machine, popups, juicy buttons, basic dialogue system) is assembled from bits I already had from other games and prototypes. I used AI for most of the procedural graphics and parts of the dialogue, so I can't take all the credit. But the fact that bare code is so easy to reuse and combine compared to game engine scripts is actually why I prefer not using an engine. I have a very soft spot for python too though,  and was overjoyed that pygame suddenly was a viable jam option when I discovered pygbag for web exports!

That's a cool idea for the theme, there is a lot of variety in the CVs and some of the outcome were funny and surprising. I can see where the could have gone with more missions. Nice job!

Really cool idea, I really like how progressive the difficulty is, and how you have to gamble sometimes when there's not enough time. Great job!

Thanks!! The guy behind the desk is the interviewer, not the interviewee, but I realize that's not obvious at first glance!

It was indeed caused by the browser! I'd temporarily switched to Safari which I rarely ever use, and it turns out that one has issues with GDevelop too (the gd.games build didn't work on Safari either). When I tried on Brave, everything worked great.  

Very cool game and a very efficient use of GDevelop, that was fun to play!

For some very obscure reason, I couldn't ever use the Arrow keys or WASD to move. The hero was stuck in place and I wondered if I was too dumb to understand how to move in the game, until I watched your gameplay video. This is strange as I used GDevelop a lot too, and I never ran into this (I'm on Mac, but that's never been an issue).

Great work for a 3 hours game, it feels complete and I would have loved to experience it firsthand, but that doesn't affect my rating in any way. Great game!

Thanks! I was so focused on the code that I simply forgot about the music, as I tend to do more often than not!

Full marks from me! 😁 I had a tremendous amount of fun playing your game, it took me a few tries but I finally became a linguist. The level of polish is great, and I loved the nonsensical phrases. Great game!