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(+1)

Very cool idea, and really impressive gameplay, visuals and audio for 3 hours dev time!

Thank you very much for your comment! I’m glad you liked it ^^

The game is far simplier than you think, and GDevelop helps A LOT in prototyping fast projects. It´s a regular platform game, and once stablished the core specific mechanic for the theme, the level design was “easy” (that’s why 4th level is not well balanced, I ran out of time, hehe). I copy-paste levels with all logics and redesign them with more difficult each time. Level 3 is basically level 2 from X perspective (Left-Right) to Y perspective (down-up, and some variations in platforms), hehe.

Also, the game has only 5 SFX (I ran out of time to use all planned) from the GDevelop library and 5 songs (all from the same source, so it was 5 minutes to code the music in all levels). The scenary consist in only 8 elements, and there are only 3 animated sprites (protagonist, lasers and drones).

First hour was basically getting all elements and coding the main mechanic. Next 1,5 hours was developing the second level, testing it, adding all SFX, VFX, variables, etc. And when all “worked” (more or less), I made level 3, level 1 and main menu/finish screen (basically the same). Last 30 minutes were for testing, polishing, adding UI, texts and music.