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A jam submission

Countdown To A PartyView game page

Submitted by abbottj83 — 1 hour, 51 minutes before the deadline
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Countdown To A Party's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#612.3332.333
Audio#632.3332.333
Polish#642.3332.333
Theme Interpretation#762.2222.222
Overall#762.2782.278
Creativity#792.3332.333
Art#802.1112.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Great to see your very first non-tutorial game ever! Off to a good start ;-)

Developer(+1)

Thank you :)

Submitted(+1)

Good start! I think you could make a pretty decent quest using the same mechanics. For example, with association puzzles, or a cozy, cute game.

Developer

Thanks!

Submitted(+1)

Good work on your first jam!

Developer

Thank you!

Submitted(+1)

congrats on your first game, however some things, is that ui does not scale with the resolution of the screen and its not anchored to a constant position, so my ui wasnt where its supposed to be, also fonts are blurry for some reason, some furniture is too big, like couches, and tables dont have collision

Developer

Thanks for all the feedback, truly appreciate it. Will absolutely work on fixing those during the month long jam. Had not tried changing the size/resolution of the window so that part hadn't come up at all. Will have to dig in and learn how to make that work.

Submitted(+1)

No bad for your first jam, let alone in 3 days time! Good work bro

Developer(+1)

Thank you, i was surprised at how much i got done in 3 days lol

Submitted(+1)

Congrats on working prototype! Good progress!

Developer

Thank you!

Submitted(+1)

Congratulations on your first submitted game jam entry!

I like your game idea and theexecution so far.

Ps. I found a bug at the start of my very first run: You can interact with the coffee machine three times in a row and win the game :-)

Developer(+1)

Thanks for pointing that out. My "spaghetti code" solutions I know are definitely not great and I'm looking forward to working more on it in the month long Jam to try and fix things like that.