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abbottj83

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A member registered Jun 08, 2020 · View creator page →

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Thanks for the feedback. Definitely going to tighten up the controls going forward

Thanks for the feedback. Our artists were great and I'm very happy and impressive with what they put out. 

Ya, lots of minor "going off screen" bugs that came from me just not thinking to put in enough protective colliders. Will fix that after the voting period.

Absolutely wonderful, very much enjoyed it. Probably my favorite of the Jam

Oh ya, that's the inventory screen. It's not explicitly stated but you are supposed to just be able to hit tab again to back out of it.

Thanks for playing and the feedback. Had not considered what might happen when more than three items were picked up at a time; so the inventory UI code doesn't really account for that. Joe had some good feedback about a different way to handle inventory when he played it on stream that may also fix that issue. Excited to improve the game.

Thanks for the feedback. I've been going in and adding a lot more boundaries/colliders to help make sure people aren't falling off the edge of things. Gonna update the controls and tighten things up and hopefully get that updated after the voting period. 

Uncertain what would have caused you to be unable to fly in the lake/cafe areas; unless we just didn't communicate the controls you're supposed to use to take off and switch between walking/flying well enough. Another thing I definitely want to improve going forward.

Very lost on what is causing the only the top left hand corner showing up. Possibly a Mac thing, I think both people that mentioned it were Mac users. 

Will hopefully get more SFX and music added in throughout the game to make their existence more consistent, especially once our music composer no longer has to deal with being in school and has more free time LOL.

Thanks for the feedback and the video. I can definitely agree that we didn't do the best job communicating what your mate wanted and why and what your goals were. I feel like it's me trying to make excuses; but in self reflection that's probably a combination of lack of experience,  shortage of time, and a tiny bit the nature of the prompt. Of course I think communicating those things well without words WAS the point of the whole thing. We are definitely gonna continue working on it and hopefully can make a better version in the future that fixes those communication issues.

Really enjoyed it. Ended up not having some of the ingredients in the second round because I was just trying to stock back up on what I used the most in the first round. Had leftover money and could have bought them all if I knew that my prepped ingredient bowls would be empty again at the start of the round. 

Thanks for the kind words and feedback. Ya on the map I think I just was like "Oh you maneuver a cursor around a map with the mouse" as like an internal assumption without thinking about how it adds another unnecessary layer of control complexity. When I get to work on the game more will definitely take that consideration into account.

Thanks :)

Thanks for the feedback. Never really encountered the getting stuck off screen because I as the person making it knew where to go and wasn't really poking around at the edges. Guess that's why we have playtesting :). I'm not really familiar with tween animations; so will try to learn about those for future projects.

Thanks for the feedback. There actually is music, but only in a couple of scenes, the cafe and the lake. Our composer is in 7th grade and school is still in session; so limited ability to get things done. I think the control scheme suffered from the "I'm familiar with it since I designed it" issue and definitely could have been better.

Huh, not sure why it was doing that. I do think a lot of the errors that have popped up have been due to some resolution and sizing issues, it's a part of publishing the game that I feel quite unfamiliar with

Absolutely delightful, really enjoyed it. Only negative is I wish I could have petted the animals LOL

The various walking off the left side of the map issues are just me not thinking to put in enough collider boundaries lol

Ya the lady crow rejects items that we intend for you to take and then trade for items she does want from other creatures at the other locations, we just didn't get the trading mechanic added in in time.

Would my other team members need to have itch.io accounts and have joined the jam to be able to look at and rate the other games?

Thank you for the feedback. I can definitely see what you're saying, tightening up the controls would be a good call. And we actually have a lot more we wanted to get done in the project, but most of us were on vacation to a board game convention during this majority of this last week; so we didn't accomplish as much as we wished. But definitely need to add some more feedback for letting players know what to do and that they are doing the right thing.

I've got a hotfix done that hopefully allows you to continue with the game. If you get the chance would love for you to try again and hopefully you can get to all the locations. I do still notice a delay in loading the lake scene as opposed to the others though, so it takes a second or two to go through to it.

I've got a hotfix done that hopefully allows you to continue with the game. If you get the chance would love for you to try again and hopefully you can get to all the locations. I do still notice a delay in loading the lake scene as opposed to the others though, so it takes a second or two to go through to it.

I've got a hotfix done that hopefully allows you to continue with the game. If you get the chance would love for you to try again and hopefully you can get to all the locations. I do still notice a delay in loading the lake scene as opposed to the others though, so it takes a second or two to go through to it.

Thanks for trying it out and letting me know about the bugs. Gonna see if I can fix them.

Oh, the map bug you're reporting is different then what I encountered when I was testing the upload and what I was assuming was being talked about by the other comments. Will have to see what I can figure out. Thanks for letting me know

Ya i noticed the map problems when i was getting things uploaded. Thought id fixed it by changing the resolution. Will have to continue looking at it.

Thanks!

Thank you :)

Thank you!

Thank you, i was surprised at how much i got done in 3 days lol

Thank you!

Thanks for all the feedback, truly appreciate it. Will absolutely work on fixing those during the month long jam. Had not tried changing the size/resolution of the window so that part hadn't come up at all. Will have to dig in and learn how to make that work.

I laughed so hard when the bomb caught on one of the obstacles and stayed there, was not expecting that. Very fun, but oh the poor bunnies!

Finally a game that lets me indulge my desire to knock things off of tables/furniture without getting in trouble! :)

Thanks for pointing that out. My "spaghetti code" solutions I know are definitely not great and I'm looking forward to working more on it in the month long Jam to try and fix things like that.

Super fun, really enjoyed figuring out each levels little puzzle

I really enjoyed that. Great job. Nice gameplay, interesting decisions. Made me want to play more.

Really enjoyed it, great job!

Really fun, love the music!