Thanks for the feedback. Definitely going to tighten up the controls going forward
abbottj83
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Thanks for playing and the feedback. Had not considered what might happen when more than three items were picked up at a time; so the inventory UI code doesn't really account for that. Joe had some good feedback about a different way to handle inventory when he played it on stream that may also fix that issue. Excited to improve the game.
Thanks for the feedback. I've been going in and adding a lot more boundaries/colliders to help make sure people aren't falling off the edge of things. Gonna update the controls and tighten things up and hopefully get that updated after the voting period.
Uncertain what would have caused you to be unable to fly in the lake/cafe areas; unless we just didn't communicate the controls you're supposed to use to take off and switch between walking/flying well enough. Another thing I definitely want to improve going forward.
Very lost on what is causing the only the top left hand corner showing up. Possibly a Mac thing, I think both people that mentioned it were Mac users.
Will hopefully get more SFX and music added in throughout the game to make their existence more consistent, especially once our music composer no longer has to deal with being in school and has more free time LOL.
Thanks for the feedback and the video. I can definitely agree that we didn't do the best job communicating what your mate wanted and why and what your goals were. I feel like it's me trying to make excuses; but in self reflection that's probably a combination of lack of experience, shortage of time, and a tiny bit the nature of the prompt. Of course I think communicating those things well without words WAS the point of the whole thing. We are definitely gonna continue working on it and hopefully can make a better version in the future that fixes those communication issues.
Really enjoyed it. Ended up not having some of the ingredients in the second round because I was just trying to stock back up on what I used the most in the first round. Had leftover money and could have bought them all if I knew that my prepped ingredient bowls would be empty again at the start of the round.
Thanks for the kind words and feedback. Ya on the map I think I just was like "Oh you maneuver a cursor around a map with the mouse" as like an internal assumption without thinking about how it adds another unnecessary layer of control complexity. When I get to work on the game more will definitely take that consideration into account.
Thanks for the feedback. Never really encountered the getting stuck off screen because I as the person making it knew where to go and wasn't really poking around at the edges. Guess that's why we have playtesting :). I'm not really familiar with tween animations; so will try to learn about those for future projects.
Thanks for the feedback. There actually is music, but only in a couple of scenes, the cafe and the lake. Our composer is in 7th grade and school is still in session; so limited ability to get things done. I think the control scheme suffered from the "I'm familiar with it since I designed it" issue and definitely could have been better.
Thank you for the feedback. I can definitely see what you're saying, tightening up the controls would be a good call. And we actually have a lot more we wanted to get done in the project, but most of us were on vacation to a board game convention during this majority of this last week; so we didn't accomplish as much as we wished. But definitely need to add some more feedback for letting players know what to do and that they are doing the right thing.
I've got a hotfix done that hopefully allows you to continue with the game. If you get the chance would love for you to try again and hopefully you can get to all the locations. I do still notice a delay in loading the lake scene as opposed to the others though, so it takes a second or two to go through to it.
I've got a hotfix done that hopefully allows you to continue with the game. If you get the chance would love for you to try again and hopefully you can get to all the locations. I do still notice a delay in loading the lake scene as opposed to the others though, so it takes a second or two to go through to it.
I've got a hotfix done that hopefully allows you to continue with the game. If you get the chance would love for you to try again and hopefully you can get to all the locations. I do still notice a delay in loading the lake scene as opposed to the others though, so it takes a second or two to go through to it.


