That was really really cool!
I played for more time than I want to admit 😆
Can I ask how you developed it? I can see only a big HTMLfile with the JS inside, did you do it by hand or is it just the "builded" version?
| Criteria | Rank | Score* | Raw Score |
| Overall | #74 | 3.423 | 3.423 |
| Innovation | #74 | 3.462 | 3.462 |
| Graphics | #74 | 3.654 | 3.654 |
| Gameplay | #74 | 3.308 | 3.308 |
| Theme interpretation | #80 | 3.615 | 3.615 |
| Audio | #192 | 2.885 | 2.885 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/AnticDrazelb/Maze_Core/
Game description
Maze Core: CRT sonar maze for #GitHubGameOff 2025 (WAVES theme). Ping to reveal procedural walls/enemies, pivot to raycasted 3D FPS hyperspeed every 5 levels. Endless replay, HTML5/mobile-ready. By Just Jeffs / Antic inc…
Theme interpretation
Sonar waves
That was really really cool!
I played for more time than I want to admit 😆
Can I ask how you developed it? I can see only a big HTMLfile with the JS inside, did you do it by hand or is it just the "builded" version?
wow, thank you!
Yeah, it’s intentionally monolithic in structure for ease of expansion/ fixing bugs. I know people prefer segmentation, but this way (if you know what you’re looking for) I can just look at 1 file and see everything. It also makes it uber portable.
Honestly though, I glad you liked it. Do you have any feedback? I realise there’s ALWAYS room for improvement with everything
The art is so cool!
Sometimes the damage is inevitable, which is quite frustrating.
I played it, and the game design is really cool. It's like a retro portable console, I like it. But for me controls is little uncomfortable. I click on the arrow(I mean virtual arrows, on the console), but it's registering as I clicking two buttons and charecter goes obliquely. I'm not sure if I explained it clearly.
Totally unique idea with cool twists and challenges. Well done! I especially liked how the visual after image helped me navigate for a bit while I was trying to visualize the maze. Only thing I disliked was when red dots spawned very close to me at the beginning of a round.
I really like the approach u had in here, i can see its all coding (including assets) and it is amazing, i havent seen any other game like that.
I believe you have a profound understanding of computer graphics. As a novice game developer, I cannot achieve such a level of programming.
That is very kind of you to say, however, I must disagree. It can take more than bare code to make fun enjoyable games. Imagine if all games were like mine… it’d be the 1980s/1990s again. I have literally just played your game and the artwork (the stills) are something I would really struggle to do.
The 3D FPS mode is cool. Maybe it would be better if the full game is in 3D. But I think it would be much more work.
Just I am not sure, that I am always able to dodge the enemies. :D
THANKS FOR PLAYING. I ma currently writing a full "3d£ version... well, a relative of... it'll be much more intense :D - you are correct though, sometimes you literally have to sacrifice a life or two... but you can get them back in the "3d" levels. I let you know when I have a playable version of the full "3d" game. its 90% done anyway
hey! So, I have uploaded a playable version of what I mentioned if you care to have a go. It’s not quite done yet but is (or should be) fully playable. This isn’t a part of a jam or anything else… so yeah, if you want to give it a go…:https://justjeffs.itch.io/dead-reckoning
Really cool art direction. love the switch to first person. It came at the perfect moment as a palate cleanser. Nice work!
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