Yes, I've worked on android version almost all this time, now it looks like this. I hope that final gameplay will be interesting
luckyapple76
Creator of
Recent community posts
Hello. Idk if you are interested after so long time, but now I know what this was. That's happend because I used a byte variable for health, so if you have less than 3 hp and if you get damage from two or more enemies at same time, this variable gets overflowed and takes the max byte value (255). That's the reason of this bug
I played it, and the game design is really cool. It's like a retro portable console, I like it. But for me controls is little uncomfortable. I click on the arrow(I mean virtual arrows, on the console), but it's registering as I clicking two buttons and charecter goes obliquely. I'm not sure if I explained it clearly.
The main idea is not bad, but for now it's too slow and little boring. I think it's need to add more player's actions at the combat mode, also it's need some scene improvments to make the battle interesting to watch. Otherwise, the game has pretty good pixel art. It would be interesting to see future updates.

