Thanks for checking out the game! Yeah 100% recommend controller. I’m trying my best to make keyboard more forgiving, but it’s tough! Thanks again!
C'mon Betsy
Creator of
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Love the over all vibes and art work, you did a great job! As someone who also did a very challenging platformer type game, I thought the movement was great! Seemed intentionally unwieldy in a good way I think :) However, I couldn't figure out how to get up the first spiky wall section! I don't seem to have enough bullets to get the high up, and it only reloads on the ground - am I doing something wrong? I'd love to keep going and play more :)
Last thing was I didn't see much in terms of the theme Waves, but maybe that's because I didn't get very far...
Very cool game and unique mechanic! I think it would be interesting if the rotational speed got a faster as you progressed (it felt a little slow to me). Also my eyes had a very hard time not thinking the largest circle is the color that would be used, rather than the little bar. Might just be a me problem, but maybe there's way to make it more obvious. But overall solid submission!
Thank you much, and I appreciate the review!
Yes totally agree with you that the gravity feels a bit off, and I have hopefully addressed it already on a new branch. This was intended to be a very challenging platformer, perhaps even a rage game :) The goal was to be just a bit harder/ more technical than Celeste was.
Great game, well done! Had fun mobbing around blasting away. The laser mechanic was very satisfying.
Only minor feedback is I thought the movement could be a little snappier (maybe just braking slightly faster). Also it's a cool cutscene at the start, but would prefer to only see it the first time so you don't have to wait after you die.
Nice game!
Wow, amazing submission! Having a ton of fun playing it, although still can't quite beat wave 7!
Definitely the most fun game that I've played in that jam that is actually on theme too, you killed it. I also love that if you're in between wavelengths it works for both sides, but is less powerful. Also the song during the final wave hits so hard.
A few small criticisms/nice to haves:
- Not always obvious if you have the correct color (would love a "blink" animation on the enemies)
- Using Q to change wavelength forces me to take my finger off of A - so would be nice to have another option (like Shift) (edit: just saw the other hotkeys, whoops! I'm on a trackpad though, so would still like Shift as an option :))
- Sometimes the enemies spawned on top of me which felt a little unfair - although perhaps that's the incentive to stay on the main path
- Wasn't quite sure why I needed to grab the little totem things during Wave 7, and then they respawn? Couldn't figure out what the goal was there.
Great job!
Very creative game idea! Definitely fun. Great looking water.
I did get a little burnt out on clicking the lighthouse, but that might just be me :)
Also echoing another persons's comment that the UI panel is a bit text heavy - was hard to figure out what everything was and remember the upgrades.
Great submission!
Hey awesome game! Had a lot fun playing it. I think I died with 7 remaining?
I like having the limited ammo, and the store/upgrades were pretty unique!
One thing I would love is if you could boost via Shift, a little tough playing on a trackpad otherwise. Also I must have paused via P, and unpaused via Esc - but it doesn't remove the tutorial text! Ha I was so confused trying to remove it.
Great job!
Thank you for the great feedback and checking the game out!
Yes I low key want it to be a rage game! haha Although I do want the game to still feel fair to the player.
I think you're right about the falling acceleration speed - will do some tweaking there. And a good thought on the plank movement too!
Thanks again and I'll be sure to check your game out!
