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A member registered 64 days ago · View creator page →

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Thanks for playing!

I admit the goal is not immediately obvious, but it becomes clear with playing! Thanks for playing!

Thanks! Load up that microwave!

Haha thanks.

Yea the game is a shell of what the fully fleshed idea is, but I think I may revisit this in the future. Gives me an idea for a game jam specifically to give you more time on your previous submissions if you feel you could go further with it. 

Gameoff 2025: Extensions

that was great! loved the sound design. gameplay was interesting, the different shields is nice addition to the mental stack

This was so fun! I really enjoyed figuring out the puzzle. Very clean execution

I agree, very addictive! I just wanted to keep playing! Love the wave rushing as a mechanic to get you to home your rotate skills! Nice work

Thanks for playing! Yea I had a choice, make over 8000 illustrations for plates of food, or find a way to combine them with slight offsets on the plate haha.

I agree with all you said! Feedback was something I started added near the end of the jam, but ran out of time. 

The game had a lot more complex multipliers etc, coded in (pared down versions) but it began to get too out of scope for 1 month haha. Might revisit the game in the future.

Really fun platformer. The jump is really smooth and feels just right.

the active game decisions for me were that i was able to switch ammo mid run. like from freezing enemies to the using the same turret to burn the enemies or poison them once they were frozen. it felt like i had more decision making power that effected my success in the game! just some things to do during the wave other than building the towers kept me playing!

Kept me playing! by the end with all the upgrades, you can pretty much hold space and not tip over, but that was a good ending point anyway haha. nice game

A little slow, but it needs to be for the complicated controls. i would suggest another control scheme to move the waveform. very unique idea!

i think the little bit of interactivity is nice. switching between freeze and fire once theyre slowed down nice. only thing is that freeze can make the round go REAALLLY slow if you dont have turrets set up everywhere. cool game though. i say lean into the active gameplay decisions.

Haha yea, 8178 recipes to be exact. Thanks, glad you liked it!

Basically count of cards in the deck before a shuffle!

This game was awesome! 

One cool avenue I could see it going is object manipulation. Once my ground recharge got somewhat high I could spam clicks to throw enemies in the air. would be cool to have puzzles where you have to manipulate objects in the air to place them on pressure pads to unlock doors or something. It seems like it would be just challenging enough that people will want to get good at it.

Really nice submission!

Really cool art direction. love the switch to first person. It came at the perfect moment as a palate cleanser. Nice work!

gotta respect the microwave! a little laggy, but good game!

Charming graphics, unique idea, nice work!

I like it! the minimal style is great. i felt really overwhelmed on the elite enemies, but it gets less stressful the more different units you have. nice work!

Love this!! so cozy and beautiful. seagull speed is awesome. 

hey there i sent you a request on discord, I'm interested in collaborating!