Thanks for playing!
CircuitsGames
Creator of
Recent community posts
Thanks for playing! Yea I had a choice, make over 8000 illustrations for plates of food, or find a way to combine them with slight offsets on the plate haha.
I agree with all you said! Feedback was something I started added near the end of the jam, but ran out of time.
The game had a lot more complex multipliers etc, coded in (pared down versions) but it began to get too out of scope for 1 month haha. Might revisit the game in the future.
the active game decisions for me were that i was able to switch ammo mid run. like from freezing enemies to the using the same turret to burn the enemies or poison them once they were frozen. it felt like i had more decision making power that effected my success in the game! just some things to do during the wave other than building the towers kept me playing!
This game was awesome!
One cool avenue I could see it going is object manipulation. Once my ground recharge got somewhat high I could spam clicks to throw enemies in the air. would be cool to have puzzles where you have to manipulate objects in the air to place them on pressure pads to unlock doors or something. It seems like it would be just challenging enough that people will want to get good at it.
Really nice submission!
