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Just Jeff

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A member registered 88 days ago · View creator page →

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that’s a strong idea! I’ll definitely get on making it responsive and add an immersive, desktop mode for sure. 

wow, thank you! 

Yeah, it’s intentionally monolithic in structure for ease of expansion/ fixing bugs. I know people prefer segmentation, but this way (if you know what you’re looking for) I can just look at 1 file and see everything. It also makes it uber portable. 

Honestly though, I glad you liked it. Do you have any feedback? I realise there’s ALWAYS room for improvement with everything 

Thank you for the clarification 

I mean, I’m not hallucinating am I? It DID count all the way down and the all of a sudden it was 6 days 23 hours 59 minutes etc right?

the voting period seems to have been extended by further 7 days… did I miss something?

tThank you so much for playing :)

Thank you. In the 3d maps, it’s literally just get to the exit (and collect some lives) . If you are having difficulty with that, press the start button and it will show a map :)

thank you! You are correct, however, you have the chance to gain lives in the “3d” levels. This is just the inherent issues with procedural placement I’m afraid. Thank you for playing though :D

I would be extremely appreciative; https://itch.io/jam/game-off-2025/rate/4067590

in regard to creativity, I think you’ll mine very different to yours. https://itch.io/jam/game-off-2025/rate/4067590

Thanks! I appreciate it 

if you mean diagonally unintentionally, then I understand you. The D pad is essentially a 3x3 grid so that diagonals are possible, but can also mean they can result when unintended by the player.

that is very bizarre. I have tried on chrome/edge and safari on macOS and I’ve had no problems… hopefully whatever it is, it goes away soon. But I’m happy to hear it works on mobile for you. That’s the best way to play it anyway :D

oh no! Do you mind me asking which browser you are using please?

Thank you so much! I’m glad you liked it :D

hey! Thanks for playing. Intentional? Well, sort of… they are procedurally generated and the math early on allows for few or even none to be in the map. As you go deeper, there is a higher chance of more enemies 

hey! So, I have uploaded a playable version of what I mentioned if you care to have a go. It’s not quite done yet but is (or should be) fully playable. This isn’t a part of a jam or anything else… so yeah, if you want to give it a go…:https://justjeffs.itch.io/dead-reckoning

thank you so much for your words. You are correct however and this is an issue with procedural generation. After the jam finishes I will throw out a little update that eliminates the spawning of enemies so immediately close to the player start point.

thank you, I’m happy that you appreciate it. 

That is very kind of you to say, however, I must disagree. It can take more than bare code to make fun enjoyable games. Imagine if all games were like mine… it’d be the 1980s/1990s again. I have literally just played your game and the artwork (the stills) are something I would really struggle to do.

Thanks, that's about all i tried to do

so, the jump with spacebar seems slightly delayed which does feel a little odd and takes a minute to get used to. You have platforms on the second level... maybe a good idea to have a few unstable and collapse after say 3 seconds? it would force forward movement and stop people from being able to carefully plan and instead create a sense of danger and hurry. the door which you get to to end the level, maybe have the character actually "go through" and then auto load the next level. Im sorry if this looks like a list, but it does have good bones :D

THANKS FOR PLAYING. I ma currently writing a full "3d£ version... well, a relative of... it'll be much more intense :D - you are correct though, sometimes you literally have to sacrifice a life or two... but you can get them back in the "3d" levels. I let you know when I have a playable version of the full "3d" game. its 90% done anyway 

Just to say, If you clock on the spaceship immediately, the game ends...

I'm pressing E as directed but nothing is happening...

THANK YOU! You are absolutely spot on :)

I guess an original idea is never really that original. It’s more about how that idea is executed 

thanks for the feedback and play. I will agree that it isn’t easy, but this is old school arcade hard. It’s difficult for sure, but it is never ending so it’s about getting as far as you can with the highest score… a quick play just now netted me a 8800 score!

Do it anyway! Now that the jam is over (essentially), there’s no pressure.

you know what? It looks good. Why did you only spend 5 days on it? (Joined late?)

this looks like a 3d version of mine! Without enemies or sonar pinging cool down. But I mean… essentially the same 

there’s no download showing… 

(1 edit)

Here we go…

Thank you. it means a LOT! Father...?

Thank you so much!

thank you. I'm a bit of a sci-fi dork