Time really is the enemy :D I love the premise of this game but I thought it was too hard to control and the visuals could look better with a little polish. If we could collect lives in addition to coins, that would be cool too :) Good luck!
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Jumping Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #82 | 3.188 | 3.188 |
Audio | #93 | 3.125 | 3.125 |
Mood | #106 | 3.000 | 3.000 |
Overall | #112 | 2.953 | 2.953 |
Visuals | #161 | 2.500 | 2.500 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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thanks for the input! I’ve also already thought about regenerating lives through coin collection. Didn’t have time until now but it’s already on my list :) I still have to learn more about visuals in Unity and in general. I don’t think this game will get better visuals (at least not soon) from me but it’s definately something I want to learn.
Nice game. I thought the enemy was very fast.
Liked the controls.
Do play our game as well.
Thanks
The game is really funny and easy to understand. I actually wonder what prevents from staying outside of the range of the clockands. But the coins and that red-speed-driven-thing (don't know the english name and too lazy to open google translator) are somehow somehow managing that.
I also like the music of the game. It really fits to the scenario =)
Oh - and what I also have to say: I really like the idea of having a clock as a level. Really! I don't know why - but I really do like it :-P.
When you moved the mouse too fast it controlled weirdly. I think the movement would have been better if it used keyboard input, because then it would be a constant speed and easily controllable :-)
Great and simple entry though, good job :-)
thanks for the input! I added me an issue to let the player decide whether keyboard or mouse input should be used. Out of curriosity: Why would it be better to only stick to keyboard input? Like in why not only mouse for example? I understand that the pause menu on the keyboard is a bit strange when everything else is on the mouse.
The game is quite fun mainly cause of the simple controls. The music and the sfx helps in setting a cheery tone for the game. I would try to make the player movement more smooth. It felt a bit erratic.
Cute little game, fun idea and worked well to keep you interested for multiple rounds! :)
Fun game! Got a fright when the enemy spawned, was interesting to have to run away from it while dodging the clock.
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