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A jam submission

Jumping TimeView game page

Short jumping game with time theme
Submitted by Kazeheki — 1 day, 11 hours before the deadline
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Jumping Time's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#823.1883.188
Audio#933.1253.125
Mood#1063.0003.000
Overall#1122.9532.953
Visuals#1612.5002.500

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine

Unity

Source
https://github.com/Kazeheki/JumpingTime

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Comments

Submitted

Time really is the enemy :D I love the premise of this game but I thought it was too hard to control and the visuals could look better with a little polish. If we could collect lives in addition to coins, that would be cool too :) Good luck!

Developer(+1)

thanks for the input! I’ve also already thought about regenerating lives through coin collection. Didn’t have time until now but it’s already on my list :) I still have to learn more about visuals in Unity and in general. I don’t think this game will get better visuals (at least not soon) from me but it’s definately something I want to learn.

Submitted

Nice game. I thought the enemy was very fast.
Liked the controls.
Do play our game as well.
Thanks

Developer(+1)

thanks! I’ll take a look

Submitted

Thanks a lot.

Submitted

Liked the controls and flow of the game. It is fast and fun. I wish it would be possible to "trick" the hourglass on leaving the clock and than a new one would respawn after a while lol 

Great work!

Developer(+1)

thanks for the input! One of my playtesters had a similar wish. I think I’ll add me an issue to add somthing to trick the hourglass into falling off the clock.

Submitted

Nice game :) 

Developer

thanks!

Submitted

The game is really funny and easy to understand. I actually wonder what prevents from staying outside of the range of the clockands. But the coins and that red-speed-driven-thing (don't know the english name and too lazy to open google translator) are somehow somehow managing that. 

I also like the music of the game. It really fits to the scenario =)

Oh - and what I also have to say: I really like the idea of having a clock as a level. Really! I don't know why - but I really do like it :-P. 

Developer

thanks! It’s supposed to be an hourglass. My 3D design and material skills still have a loooong way to go ^^

Yes, really strange why having the clock as a level seems such a good idea to you ;)

Submitted

That was the word I was looking for. I recognized it as such - just missed the word. Thanks for helping me out :-) 

Submitted

Hi Kazeheki!

The game was fun with its simple controls! I think there are a lot of things that can be implemented to this game. This game's perfect for a simple mobile game which people could get competitive to.

Awesome game!

Developer

thanks!

Submitted

When you moved the mouse too fast it controlled weirdly. I think the movement would have been better if it used keyboard input, because then it would be a constant speed and easily controllable :-)

Great and simple entry though, good job :-)

Developer

thanks for the input! I’ve already created me a task to implement keyboard usage and let the player then decide what to use :)

Deleted post
Developer

thanks for the input! I added me an issue to let the player decide whether keyboard or mouse input should be used. Out of curriosity: Why would it be better to only stick to keyboard input? Like in why not only mouse for example? I understand that the pause menu on the keyboard is a bit strange when everything else is on the mouse.

Deleted post
Developer

ahh, misunderstanding ^^ Nevertheless I’ll implement some keyboard input in the future. Not sure whether I can do changes to the source code apart from bugfixes during the voting though. I’ve posted a topic on the jam page to clarify.

Submitted

The game is quite fun mainly cause of the simple controls. The music and the sfx helps in setting a cheery tone for the game. I would try to make the player movement more smooth. It felt a bit erratic.

Developer

thanks for the input! Do you mean like more precise mouse-following?

Submitted(+1)

Yep.

Submitted

Cute little game, fun idea and worked well to keep you interested for multiple rounds! :) 

Developer

thanks! Nice to hear that it’s not just one round and then eh..

Submitted (1 edit)

Nice! I made a game with a map style, but in 2D.

Developer

thanks! I’ll take a look

Submitted

Fun Game , Great idea Well done

Developer

thanks!

Submitted

Cool! Nice! aaaaaannnndddd.... Awesome!! Also.... UNIQUE!!!!!

Developer

thanks!

Submitted

Fun game! Got a fright when the enemy spawned, was interesting to have to run away from it while dodging the clock.

Developer

thanks!

Submitted

hah! cute little game. 

it was a little hard to tell whether you're jumping or not because of the way the pawn jumps or the perspective of the camera. The same goes with the coin, it's a bit hard to tell where it is in 3d space. 

anyway good job!

Developer

Thanks for the input. I still have to experiment a little with the angles, maybe I’ll find a good one for the next time I make a game with such a perspective.