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A jam submission

The Night OperatorView game page

Every connection tells a story. Some shouldn’t be answered.
Submitted by Toddy Cat — 17 hours, 49 minutes before the deadline
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The Night Operator's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#504.0004.000
Sound Design#1473.3643.364
Enjoyment (Best Game)#2563.0913.091
Story#2812.5452.545
Aesthetics#2923.4553.455
Horror#3402.4552.455

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What game engine did you make this project in?

Godot

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Comments

Submitted(+1)

The concept is so interesting, I loved it!

Very nice aesthetics too, I would love to see that as a fully fledged game, with maybe a little more explanations on how to play beforehand :) 

Submitted(+1)

Cool game very frantic which is fun in my opinion! But I feel like the timer needed to be a tad longer most of the time I just barely missed the cut off for points. Still an enjoyable game! Great submission!

Submitted(+1)

Very interesting concept! I wish there was a way to put people on hold or something while you looked up numbers, I ended up having to screenshot them and have them up on my second monitor just so I could reference them. I also had a hard time putting the plug in the socket until I realized that it was based on the cursor not the plug image. 

Submitted(+1)

Needs a bit of onboarding for the first night, but I like the idea. Would love to see this expanded on!

Submitted(+1)

It is quite a novel approach for a horror game. It requires some time to understand the mechanic and some more to used to it but the tension sets perfect horror ambience. I hope you keep on expanding this. Great job!

Submitted(+1)

Brilliant game idea with really nice mechanics. I like the little sound effects and the processes for pinning in those pins and flicking switches. They are very satisfying. The game itself is unfortunately to complex for me to understand how to properly play.

Submitted(+1)

This game is great, the loneliness of a dead in the night job is there. I also found it to be too hard right at the beginning, I wished there was more of a gradual escalation of caller frequency and time to connect, where at the beginning you have more time before people hang up. Also if someone called and talked to us directly somewhere in between or at the end that would be really scary, because we are used to people telling us right away or indirectly where to connect them, but this one caller is just silent until they ask us personal questions or something like that.

Submitted(+2)

The game is great and the design is wonderful, but my goodness, it's hard.
I feel like I have to memorize all the destinations before I can play properly.

The concept is perfect and there is a great opportunity to create.

Submitted(+2)

You've come up with an great concept, sir!

Submitted(+2)

I really enjoyed how tactile everything felt. It is a very creative concept too. It is one of those ideas that creates lots of design space for even more creativity. 

Submitted(+1)

The springy tethers between the switchboard plugs is super satisfying visually. I agree that it might be a bit intense though in terms of the time requirements on calls. I think this style of game lends itself more to being more chill on the time requirements. This could be compensated for with an increase in complexity. Like flipping through a larger phonebook for particular details. Sounds are great. 

Submitted(+1)

It's funny to mess with a machine and have all those weird and satisfying sound! 

Submitted (1 edit) (+1)

This is such a cool concept, like actually, this is awesome. Little gripe though, holy crap it's hard! We get way too little time to connect people to their destinations, especially when we have to keep track of 20 different lines coordinates and recipients. This gripe would be less so if there was more content, and thus like more time to learn and improve at the game, but currently as a proof of concept this is hard to get into. The notepad showing 4 at a time is quirky, but seriously unhelpful in the ~4 seconds we get to do all the line swapping. Also something like locking the lines for a bit when you successfully link a call would be cool to see. 

I'm genuinely interested to see if you continue development, because this has a ton of potential for a unique indie story game. Excellent work for the jam!