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Danymeh

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A member registered Oct 05, 2021 · View creator page →

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Nice platforming and puzzles! The level design was really well done, I liked it 

Oh man, it's really good for 1 day xD

I think it's one of the best game I've tried this jam, if not the best one :) 

Ahaha, no problem! I enjoyed your game even if it’s quite simple, and the controls work nicely. There are a few issues: the sound is okay but repetitive, and the SFX could be improved. It’s also a bit strange that touching a civilian with the helicopter kills them, but shooting doesn’t, even though zombies and humans both walk, probably makes it easier, but it feels inconsistent. But for just 7 days of work, good job!

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It’s a really well-crafted ambiance game. The cards were thoughtfully designed and meaningful, which made even simple questions feel scary. The ending was well executed, with tension building nicely, and I especially liked the trembling hand since it added a lot to the atmosphere. 

Some minor issues I noticed was that sometimes the hand indicated I could pick a card, but I wasn’t able to (maybe make it double click to reveal and pressed to drag, idk if it's better). Plus, it would also be nicer if, when clicking on one card and then the next, they didn’t stack perfectly but had a slight offset. And at first, I thought we had to write the name with the mouse, which confused me a bit, I did try to draw my name with the mouse (kinda ridiculous). 

Nonetheless, I really enjoyed this game. It’s well made, polished, and free of bugs that could have broken the immersion. Good job!

There are some issues with this game. I agree with what others said, but for me the main problems were that the camera movement can be nauseating and may cause motion sickness.On steep parts the player can clip inside the terrain, and I didn’t realize that the object creating the mist could be picked up. Outside of these issues, the feeling of defeating enemies was satisfying (that's the reason I played it a bit more).

Wait a minute, the game is called "Zombie Rescue", but I'm getting a sorta game over when I kill a civilian and I have to kill/shoot the zombies? 

I see a climbing game and tried it, good job! It’s quite challenging, maybe even a bit too hard, but the technical effort is impressive

You have the foundation to make a Vampire Survivors/Brotato-style game. Right now, there’s only one type of enemy and weapon, and there’s no sound, but it’s fun to see the Godot icon appear on the upgrades, made me laugh!

Hi! I really liked your game (hooray for platformers). I noticed that moving onto a moving platform gives acceleration, but leaving it doesn’t, which feels a bit inconsistent. The second jump is minimal, but it works well. It’s a bit of a shame that when you're in a higher platform you can't see on what you'll land, and the game doesn’t have a fullscreen option. Still, for what it is, it’s really enjoyable!

Nicely done! The timer and sound really make it scarier, and I’m curious (but also a bit scared) to see what would have happened

It's quite enjoyable, good job! I love the cat in the thumbnail.

Hey! I really like the concept of your game and the mechanics are fun to play. The sprites look great, though I noticed they’re not animated yet, which could add a lot to the overall feel. The sound is working, but currently there’s only one sound playing; it could be really satisfying to add more rhythmic effects, like booms or hits synced to the actions, similar to other rhythm games. I understand this is your first game and that you’re working solo, so it’s already impressive what you’ve achieved.

Thanks! I'll try it again

Good luck with patching everything up! One small thought: maybe having some kind of highlight or object name appear when hovering over interactable things (like in point-and-click games) could help guide players a bit more. It might be what’s missing to make interactions feel clearer

Thanks a lot for sharing your thoughts! Even in its current form, the movement and sound between the lockers are super smooth and immersive. The idea of having usable items and more AI-driven enemies sounds great, and I could also see a version where you can inspect things instead of relying on steps or waiting for anomalies, that would add a lot of depth. The base is already strong, and I’m excited to see where you take it next!

It did worked! I just played it really late and it was confusing sorry! I tried it again and it was fine. 
But yea I also agree with the other comments to use the photo mechanic a bit more :) Good job fellas!

Oh woah! Thanks a lot for including our game in your video, wasn’t expecting someone to do that! Really appreciate you taking the time to play and share it.

Thanks a lot for giving it so many tries! You’re absolutely right about the menu, it was broken due to an input mapping issue, but that’s been fixed now. Really appreciate your persistence and detailed feedback. Glad you still enjoyed the chaos despite the janky controls, and don’t worry, there wasn’t any crucial info hidden in the menu, so you weren’t missing anything!

Thanks for the feedback! We noticed that issue too, it turned out to be a map input problem, but it’s been fixed now. Really like your idea about adding a QTE or extra candy-spawning mechanic, that could fit the game’s pacing nicely.

Haha, glad you enjoyed it! That moment was definitely intentional, we wanted players to feel that panic of fumbling just as things start to get tense. Those trick-or-treaters aren’t exactly your average kids! Thank you for playing :)!

Yes it's the first one again and again :) But I could still tell that the gameplay loop's great!

Wow, impressive polish! The art is clean, and the gameplay loop is solid. It’s a simple idea, but it’s fully realized. Everything’s refined to make even a small, straightforward game genuinely enjoyable to play. Good job!

I played it on Windows using Firefox, but there seems to be a bug: all the levels are the same. I enjoyed the Undertale-style and you can even choose to kill yourself; the concept is interesting. It’s a shame I couldn’t access the other levels.

The art and sound are really well done, though I’m not a fan of the dialogue sound. At some points it’s unclear what to do, especially on Day 2 and Day 3. There’s a flower pot and a key, but after clicking on everything, I still wasn’t sure what was interactive. All I could do was watch the man slowly approach through the door.
Also it is a bit strange that when the man is at the door the count is still going down and we can still hear the footsteps.
Overall, though, it’s really well made.

Nice game! The tight, single-screen scope works really well here. Everything feels polished, even the little squish animation when the player lands is a great touch. The power-ups fit nicely into the flow, and the “Press F to scream” bit is a clever addition. The intro sets things up clearly and cleanly.

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This small game’s surprisingly fun.
The bouncing mechanic really stands out.
Throwing bones? GNEH I prefer jumping!
And that bonk? Absolute perfection. Nice one :)

It's short but well made. We can be a bit lost since all the doors look the same but I liked the art and the sound. Well done! 

I gotta say, this is really nice and polished. Loved it! 

Nice little game!

It's really well made, moving around the lockers is such a cool idea! Hope this one continues :) 

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Wooh a typing game! The sound is so satisfying, I didn't expect the screamer haha

Maybe this 2/7 is a bug


Short and disturbing, I am now traumatized for life 

It's funny to mess with a machine and have all those weird and satisfying sound! 

A funny idea to be a bird and scare people like in the movie! Maybe I'm bad at it but it was hard to control the bird, guess flying's not that easy 

Wow, it’s really polished and fun! The wall grab feels a bit odd though. At first I thought we had infinite jumps. Still, it’s great to see a tough platformer like this!

I enjoyed this little platformer where you have to go from one point to the other one, the mechanic is nice! The slope is a bit messy because it really slows you down 

I liked this game ! Simple and effective :)

I like the screen effects and the death animation! The atmosphere is well done, but the monster is too easy to die from, and it’s unclear where to find the flowers to collect.