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It's really well made, moving around the lockers is such a cool idea! Hope this one continues :) 

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Thank you! My origin plan is to have at least two enemies with AI like the doll; an item system which you can actually use, like you can actually place items to the empty unit to block the movement of the doll, and an hidden story. But in the middle of the development I realized I cannot make it due to limited time and as im still new to game development, I lack some skills both in game design and programming. I'll keep learning and maybe make a better version of this one!

Thanks a lot for sharing your thoughts! Even in its current form, the movement and sound between the lockers are super smooth and immersive. The idea of having usable items and more AI-driven enemies sounds great, and I could also see a version where you can inspect things instead of relying on steps or waiting for anomalies, that would add a lot of depth. The base is already strong, and I’m excited to see where you take it next!