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The art and sound are really well done, though I’m not a fan of the dialogue sound. At some points it’s unclear what to do, especially on Day 2 and Day 3. There’s a flower pot and a key, but after clicking on everything, I still wasn’t sure what was interactive. All I could do was watch the man slowly approach through the door.
Also it is a bit strange that when the man is at the door the count is still going down and we can still hear the footsteps.
Overall, though, it’s really well made.

Wow, thank you, I am glad you still were able to like it even with the way it is right now.
I'm working right now on a pitch to make everything more clear, and fix some bugs of course, so hopefully that won't be a problem in future.

Good luck with patching everything up! One small thought: maybe having some kind of highlight or object name appear when hovering over interactable things (like in point-and-click games) could help guide players a bit more. It might be what’s missing to make interactions feel clearer