Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)(-3)

I have no idea how did you manage to play this and go to the finish.
I am pretty sure the developer hasn't updated the game, which means you are either the developer or just a very intuitive person, legit couldn't get past the 2 level, absolutely no clue, which doors to open. Like, legit the one where the person is possessed, all doors are the same and which on do you even choose? 

(-2)

Some of the anomalies and events are exist only to distract you. There was probably another clue on this level with possesed man. 

Some clues are obvious — others are subtle or hard to notice.
If you didn’t find any clues — go through Door 9 (as mentioned in the note at the start).

(+1)(-3)

Look, I played the game 3 times and it doesn't progress at all. I am really curious how "too clear" the anomalies were for the player, because it wasn't obvious at all which door to open. Again, not talking about going through the door number 9, I read that, perfectly clear, I am a long time game developer myself so I do know how the basics work, but what specific "too clear" clues were there I don't get it. With the hangman sequence what else is the clue? You can't even talk to that character.

Also, no idea why my comment has a down vote, because I am really just curious why the game is easy, not saying anything bad about the game. Weird. 

"With the hangman sequence, what else is the clue? You can’t even talk to that character."

That one’s actually an anomaly without any real hint. Most interactions with the characters aren’t clues — only the ones that directly point you to the right door.

I don’t want to spoil everything, but I can mention a few clear examples. Sometimes a random lamp will blink a certain number of times — say, three — meaning door number 3 is the right one. The flower near the correct door might dry up. Random painting might show the number of the right door.

No worries, I totally get it. I released this demo mainly to see how players would react. Thanks a lot for the interest!

And yeah, I have no idea why some people downvote comments :(

(1 edit)

I've played a dozen of these games and made one myself. You just have to be attentive :) There are literally up to 10 options: arrow, number, hand, smoke near the door, head near the door, number of pieces of paper. The only difficult ones are the eyes pointing to the door and understanding which door is on the left or right if the hint doesn't clearly indicate which side. With this spoiler you will pass in a couple of attempts

It seems you've been lucky with your runs and encountered fairly simple anomalies! There are currently 22 anomalies in the game. Thank you for playing!

To someone who's a fan of this genre I have a question: what are your thoughts on my concept? I've tried to put a twist on the classic formula. The key change is that when an anomaly occurs, you can't just run back. Instead, you have to find the correct door. So, how does that sound to you?

And what's your favorite game in this genre?

(+1)

I played through the game three times in a row last night. I felt like I didn't see everything, but there were no new anomalies. Maybe I forgot to mention something or described it poorly. The numbers include things in paintings and on the ceiling, for example. The only thing that could be annoying were the plants and stools, but I realized almost immediately that they weren't involved, and then it became very easy. I don't have a favorite game in this genre. Your concept, in my opinion, is worse, because in reality, I don't have to look for an anomaly (look for an anomaly is more difficult). I have to look for a door, and until I find it, I'll search the room. And after 10-20 tries, I'll be sure I won't make any mistakes again.

(-1)

Alright mate, I played bunch myself and developed over 50 projects. It's not a competition nor a brag, but understanding the concept of it all doesn't mean it was "too easy". The way you wrote your comment meant as if you played this like it was a simple walking simulator, which is why I commented to clarify, maybe the game was bugged for me. The smoke part I saw and it was obvious, but no way did I see any numbers or arrows or anything alike. 

I will try and record this to prove my point about the game. Hope I am wrong and it truly is the case of "unattantiveness".